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Rug-Dealer

PROFILE

Rug-dealer

Rug developed and enhanced gameplay systems across the tgstation/TerraGov-Marine-Corps and Shiptest repositories, focusing on feature implementation, bug fixing, and balance adjustments. Over seven months, Rug delivered new mechanics such as the double barrel mortar system, supply ordering interfaces, and sign language communication, while also improving onboarding and item management. Using DM and C++ with strong object-oriented programming and backend development skills, Rug refactored code for maintainability and addressed edge cases in targeting and equipment systems. The work demonstrated depth through cross-repo collaboration, robust state management, and a focus on player experience, resulting in more reliable and extensible game features.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

29Total
Bugs
8
Commits
29
Features
18
Lines of code
1,751
Activity Months7

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

Month: 2025-09 - Delivered a major artillery feature for TerraGov-Marine-Corps: Double Barrel Mortar Deployment System across maps, increasing capacity to 2 rounds, and updating fire delay and cooldown. Removed spread attribute to simplify balancing. Backed by commit a9fab236f299b7a4a2ec2d67a2cada83ccfe8db0. These changes reduce balancing friction, improve gameplay pacing, and enable faster iteration on artillery mechanics.

July 2025

4 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for TerraGov-Marine-Corps (tgstation/TerraGov-Marine-Corps). Focused on delivering robust weapon-system improvements, improving targeting accuracy, and streamlining item management to boost operational readiness and maintainability. Key features delivered include enhanced targeting system with rangefinder edge-case handling in widescreen mode and integration of compass coordinates for mortar targeting, plus strappable items keybinding with an updated toggle strap proc and supportive equip/drop signaling. Major bug fix: supply pack naming consistency by correcting typos in heavy_laser_emplacement and heavy_laser_ammo supply pack definitions, improving clarity and maintainability of weapon supply definitions. Notable commits include: 41c333f096a53cfe09e0bb09c82ddb59cd011776 (heayvlaser #18092); 629d3d33b3aa5542538b5d8a254d1ad9fe80f1c5 (Rangefinder acquire_target now works on the edge of widescreen mode #18135); 4d929377b3c3df41071822f2f40185567397e881 (Transfer compass coordinates to mortar #18166); 1c20ad84fa01b5927290384fd81a0672cee6324c (Allows strapping strappable items with keybind #18152).

June 2025

4 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for tgstation/TerraGov-Marine-Corps. Focused on expanding gameplay options, stabilizing core systems, and tightening balance through targeted fixes. Key features delivered include expanding vending catalog and improving beacon mobility, while major bug fixes enhance reliability and prevent exploits. The work supports increased player engagement and revenue opportunities, improved mobility and UX, and stronger system integrity.

May 2025

2 Commits • 2 Features

May 1, 2025

May 2025 Monthly Summary: Delivered cross-repo toilet buckling functionality and laid groundwork for broader furniture interactivity, with implementation aligned to the existing chair buckling system to ensure UX consistency and maintainable state management. Key work focused on per-object buckling state and dynamic layering to preserve immersion when occupancy changes. No explicit bug fixes were documented for the period; however, stability improvements were achieved through robust buckling state handling and layer management.

April 2025

14 Commits • 8 Features

Apr 1, 2025

April 2025 performance summary across Shiptest repositories (FalloutFalcon/ShiptestF, CeladonSS13/Shiptest, Erikafox/Shiptest). Delivered user-focused features, reliability improvements, and RP-enhancing tooling with cross-repo collaboration and a strong emphasis on business value.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered the Supply Beacon Ordering Interface for anchored supply beacons in tgstation/TerraGov-Marine-Corps, enabling in-game requisition workflows directly from UI. The feature persists UI datum and opens via right-click with an empty hand. This work is tracked under commit 7e05766ef6bc4f38114b0df253553032e498b85b (#17199). No major bugs reported this month; minor follow-ups planned. Overall, the feature streamlines logistics, improves resource availability, and enhances player agency in supply management. Technologies demonstrated include UI datum persistence, client-server interaction, and repository integration in the TerraGov codebase.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for tgstation/TerraGov-Marine-Corps: delivered key gameplay enhancements, onboarding improvements, and data integrity fixes. Highlights include Trick Emote Generalization enabling trick emotes on actively held items (commit 6fd39670dcfcec874534c49f7dbd3b374e0c23fe), Beginner Robot Loadouts and tutorial improvements via medevac beacons and clarified gloves usage (commit 133290d3d6646a32842d48bdf5ee61abf2cd5c3e), and a typo fix for 12 gauge tracker shells to improve data labeling (commit 93a58c2722729b878c9f6558d974d971661f9455). These changes improve player experience, onboarding efficiency, and data accuracy, driving engagement and better analytics.

Activity

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Quality Metrics

Correctness91.4%
Maintainability91.0%
Architecture91.0%
Performance89.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

BYONDBack-end DevelopmentBackend DevelopmentBalance AdjustmentsBug FixingC++Code PortingCode RefactoringFeature ImplementationGame DevelopmentItem DefinitionItem ImplementationKeybinding ImplementationLevel DesignObject-Oriented Programming

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

tgstation/TerraGov-Marine-Corps

Feb 2025 Sep 2025
5 Months active

Languages Used

DM

Technical Skills

Backend DevelopmentBug FixingGame DevelopmentObject-Oriented ProgrammingC++Code Refactoring

CeladonSS13/Shiptest

Apr 2025 May 2025
2 Months active

Languages Used

DM

Technical Skills

BYONDBackend DevelopmentBug FixingCode PortingFeature ImplementationGame Development

Erikafox/Shiptest

Apr 2025 May 2025
2 Months active

Languages Used

DM

Technical Skills

Back-end DevelopmentBug FixingFeature ImplementationGame DevelopmentItem DefinitionItem Implementation

FalloutFalcon/ShiptestF

Apr 2025 Apr 2025
1 Month active

Languages Used

DM

Technical Skills

Balance AdjustmentsCode RefactoringGame Development

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