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Dico

PROFILE

Dico

Lucas Sabino developed core gameplay, animation, and asset systems for the Ig-Kuro/Cowboys-e-Piratas-Jogo repository over six months, focusing on scalable asset pipelines and player experience. He integrated 3D models and animations using Unity and C#, establishing workflows for asset management, ragdoll physics, and AI navigation via NavMesh assets. Lucas refined environment visuals, implemented a healing item system, and expanded character and enemy prefabs, supporting smoother iteration and onboarding through tutorial scenes. His work emphasized maintainability and visual fidelity, leveraging skills in 3D modeling, shader programming, and UI/UX design to deliver robust, extensible features while minimizing risk to the existing codebase.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

38Total
Bugs
2
Commits
38
Features
16
Lines of code
179,477
Activity Months6

Work History

December 2025

6 Commits • 4 Features

Dec 1, 2025

Monthly Performance Summary - 2025-12 Repository: Ig-Kuro/Cowboys-e-Piratas-Jogo Overview: This period focused on delivering important visuals polish, UI integration, island completion, and onboarding tutorials. No explicit major bug fixes were recorded; however, several stability and polish improvements were realized through asset and prefab refinements. Business value: - Elevated player immersion with environment texture/material upgrades and refined prefabs, improving perceived quality and retention. - Streamlined asset integration for new characters (Ninja and Viking) with updated UI assets, reducing onboarding friction and ensuring consistent presentation. - Completed island feature set and removed outdated assets, reducing asset bloat and paving the way for future content. - Added tutorial scenes to onboard players, accelerating initial learning curve and reducing support overhead. Technical summary: - Arsenal of commits across four areas: environment visuals, UI assets, island finalization, and tutorials, with multiple commits giving incremental polish. - Demonstrated proficiency in Unity-based prefab workflows, scene orchestration, and asset pipeline management, including texture/material updates, prefab references, and scene provisioning for onboarding. Key metrics (qualitative): - Visual polish and level polish enhanced via environment and prefab refinements. - UI and character prefab integration completed for Ninja and Viking assets. - Island feature finalized with cleanup of outdated assets. - New tutorial scenes added for Cowboys, Ninjas, and Pirates to guide players from onboarding onward.

November 2025

12 Commits • 3 Features

Nov 1, 2025

November 2025 performance highlights for Ig-Kuro/Cowboys-e-Piratas-Jogo. Delivered core gameplay and visual updates that improve player experience, stability, and iteration speed across three primary domains: Healing Item System, Terrain/Environment visuals, and AI/Gameplay refinements. Implemented a collision-based Healing Item System with a dedicated ItemCura prefab and animation support, updated terrain visuals with new materials and environment assets (navmesh readiness), and refined enemy targeting, projectile visuals, and scene/layout maintenance to boost robustness. Built in pre-build and navmesh readiness work to support smoother releases and faster iteration. Result: enhanced player engagement, scalable asset pipelines, and a stronger foundation for ongoing content and combat feedback.

October 2025

10 Commits • 5 Features

Oct 1, 2025

October 2025 delivered foundational animation and physics groundwork, asset expansion, and visual polish for Cowboys e Piratas Jogo. The work established a robust testing scaffold, expanded enemy assets, refined animations, and enhanced textures, materials, and terrain—together improving gameplay fidelity, stability, and maintainability while enabling faster iteration for future features.

September 2025

7 Commits • 2 Features

Sep 1, 2025

September 2025: Delivered major asset-related enhancements for Ig-Kuro/Cowboys-e-Piratas-Jogo. Key achievements include asset pack expansion and world/assets integration (FBX for car, house, barn, cowboy, windmill, well, train tracks) with scale normalization and integration fixes; asset organization improvements (prefab renaming/restructure); and animation/visual fixes (Ninja animation data corrections and ship texture appearance). These changes reduce integration friction, improve visual fidelity, and establish a scalable asset pipeline for faster content iteration. Notable commits include: 7f1794c6808a2769de37a4eca7f701f9296e1c30; ff45faffab700a057abc7d887e17811a22fb7707; a36828f9920728b842a4f5d3adbf9f42f85644ed; 0822592e8fc68cda48b0b275303e31a57bf53878; 4f0d99a308634296189259b4f00fd9c4350ed1fa; ff65943cbb46f5ccd0f47b4c65657fb8dded5dbc; 3727c03bb3617e4ba9f941366c1ff0f711a8b42f;

August 2025

2 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 focusing on delivering the Ninja Character Animation Set for Cowboys-e-Piratas-Jogo, with improvements to the walk cycle and new idle/jump assets. Ensured asset metadata alignment and motion fidelity across animations, supporting a smoother player experience and visual polish.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. Focused on delivering an asset-driven AI navigation foundation by introducing a NavMesh asset to enable AI navigation and pathfinding. No source code changes were required; the update leverages assets to strengthen NPC movement capabilities and prepares the ground for future AI features with minimal risk to the existing codebase.

Activity

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Quality Metrics

Correctness85.8%
Maintainability83.6%
Architecture81.6%
Performance82.2%
AI Usage22.2%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity MetaUnity PrefabUnity SceneYAML

Technical Skills

3D Animation3D Modeling3D modelingAnimationAsset IntegrationAsset ManagementC#Game DevelopmentMaterial ConfigurationPhysics SimulationRagdoll PhysicsTexture MappingUI designUI/UX designUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Ig-Kuro/Cowboys-e-Piratas-Jogo

May 2025 Dec 2025
6 Months active

Languages Used

Unity AssetUnityUnity MetaUnity PrefabC#Unity SceneYAML

Technical Skills

Asset IntegrationGame Development3D AnimationAnimationUnity3D Modeling

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