
During January 2025, mburton89 developed a robust Coral Park Whitebox test environment for the mburton89/GGJ2025 repository, focusing on scene population and asset placement to support gameplay validation and iteration. Leveraging Unity and C#, mburton89 created and refined environmental features such as rocks, trash, urchins, and fish, integrating reusable prefab assets to streamline future development and QA cycles. The work emphasized disciplined prefab management and scene setup, ensuring assets were organized for collaboration and reuse. This effort established a high-fidelity, reusable baseline for testing scenarios, demonstrating depth in environment art, level design, and asset pipeline integration within Unity.

January 2025 monthly summary for mburton89/GGJ2025. Focused on building a robust Coral Park Whitebox test environment to support GGJ2025 validation and iteration. Delivered full scene population, asset placements, and reusable prefab assets to accelerate QA and future development cycles. The work establishes a solid baseline for testing scenarios and demonstrates strong collaboration with the asset pipeline and sandbox workflow.
January 2025 monthly summary for mburton89/GGJ2025. Focused on building a robust Coral Park Whitebox test environment to support GGJ2025 validation and iteration. Delivered full scene population, asset placements, and reusable prefab assets to accelerate QA and future development cycles. The work establishes a solid baseline for testing scenarios and demonstrates strong collaboration with the asset pipeline and sandbox workflow.
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