
During January 2025, M. Joantenor developed foundational visual assets and level design features for the mburton89/GGJ2025 repository, focusing on scalable scene setup and rapid iteration. Using Unity and C#, Joantenor established the groundwork for level progression by whiteboxing a blue area and constructing a road network, enabling efficient playtesting and layout adjustments. They created a Beta Fish asset with a looping animation and animator controller, integrating it as a reusable prefab. Additionally, Joantenor produced a pack of 3D model prefabs, including rocks, corals, and a pirate ship, enhancing visual variety and supporting flexible asset integration for future development cycles.

January 2025 — Delivered visual polish and foundational assets for GGJ2025 on mburton89/GGJ2025. Focus areas included level layout groundwork through blue-area whiteboxing, a new Beta Fish asset with looping animation, and a pack of new 3D model prefabs to enrich visuals. These efforts establish a scalable visual pipeline and ready assets for rapid iteration in upcoming sprints, supporting faster playtesting and progression tuning.
January 2025 — Delivered visual polish and foundational assets for GGJ2025 on mburton89/GGJ2025. Focus areas included level layout groundwork through blue-area whiteboxing, a new Beta Fish asset with looping animation, and a pack of new 3D model prefabs to enrich visuals. These efforts establish a scalable visual pipeline and ready assets for rapid iteration in upcoming sprints, supporting faster playtesting and progression tuning.
Overview of all repositories you've contributed to across your timeline