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PROFILE

Trinity

Over five months, Tahimes contributed to the gmuGADIG/DEADSHOT repository by building and refining core gameplay UI systems using GDScript and the Godot Engine. He developed a reusable Cutscene Player leveraging AnimationPlayer for narrative sequencing, then architected and iterated on a modular Skill Tree UI with responsive layouts and interactive elements. His work included implementing branch-locking logic, integrating art assets, and enhancing visual clarity with icon variants and updated descriptions. By focusing on asset management, UI design, and commit-driven workflows, Tahimes improved player comprehension and streamlined future content updates, demonstrating depth in both technical execution and collaborative asset integration.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

12Total
Bugs
2
Commits
12
Features
6
Lines of code
2,626
Activity Months5

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 (2026-01) — gmuGADIG/DEADSHOT monthly summary Key features delivered: - Implemented Skill Tree Icon Art Assets, adding silver and meat variants and updating skill descriptions to reflect the new icons, improving visual distinction of upgrades/abilities. - Asset import and testing across silver/meat variants completed. - Commit reference observed: 22a27c7fd14ee8893c91bd8894731af1b6262231. Major bugs fixed: - No major bugs fixed this month. Overall impact and accomplishments: - Visual clarity in the skill tree enhances player comprehension and reduces UX ambiguity. - End-to-end asset integration demonstrates solid collaboration between design and engineering, enabling faster iteration on art assets and UI polish. Technologies/skills demonstrated: - Asset pipeline and image asset management - UI/UX refinement - Git-based version control and commit tracing - Cross-functional collaboration with art assets

December 2025

2 Commits • 1 Features

Dec 1, 2025

December 2025 — gmuGADIG/DEADSHOT: Focused on UI/UX polish and asset integration in the Skill Tree. Delivered visual state icons for base damage and upgrade paths, updated skill descriptions/textures, and refined UI button logic to reflect upgrade state. This enhances decision-making clarity for players and reduces skill-selection errors. Commits include base damage icons (560e4c4af886ee236ec0aacbf7309dcdaae30d2a) and Icons_WIP (4bef2d146efb94296bedb580e08036d1d0d5aab0). No critical bugs were reported; integration issues identified are queued for Q1 2026 fixes. Tech stack: Unity UI, texture assets, commit-based engineering discipline; improved consistency between visuals and gameplay state.

November 2025

3 Commits • 1 Features

Nov 1, 2025

Month: 2025-11 for gmuGADIG/DEADSHOT Key features delivered - Skill Tree Enhancements: Branch locking constraint implemented (only one branch can be unlocked) and groundwork for improved skill descriptions and balancing costs to support clearer strategic decisions. Commits: ee2ddd4373c7a533ac5c7d6b43004e058ec035d7; aa2fca36518036fc55cca4f72065aeb28d46e1e9. - Skill Tree UI Fixes: Meat currency display corrected and UI layering adjusted in the Skill Tree, ensuring accurate visuals and interactions. Commit: 6b2fa29e4aa393bf2abe768e215ccd7352b50c1a. Major bugs fixed - UI rendering and currency display issues within the Skill Tree: corrected line rendering and display of meat currency until purchases. Overall impact and accomplishments - Strengthened progression clarity and player trust through consistent UI and transparent costs; reduced risk of misclicks and confusion; laid groundwork for ongoing balance iterations. Technologies/skills demonstrated - Branch-based logic changes, UI/UX polish, 2D rendering considerations, and Git-based collaboration (commit-driven changes: ee2ddd4373c7a533ac5c7d6b43004e058ec035d7, aa2fca36518036fc55cca4f72065aeb28d46e1e9, 6b2fa29e4aa393bf2abe768e215ccd7352b50c1a).

October 2025

5 Commits • 2 Features

Oct 1, 2025

Oct 2025 Monthly Summary – gmuGADIG/DEADSHOT Key features delivered: - Skill Tree UI core setup: Established the initial Skill Tree UI scene with a Control node and a ScrollContainer layout to organize skill icons, using HBoxContainer and VBoxContainers for scalable, responsive UI. Commits included 2c10a32b8441f55a12e8667e91b19cad2d99e785 and d63055f3eaac5c6709ea84f3422f7629dc2d21b3. Major bugs fixed: - Skill Tree ScrollContainer viewport bug fix: Corrected ScrollContainer behavior when vertical scrolling is disabled to prevent UI overflow; ensured textureRects shrink to fit within the viewport. Commit 0606b413088dbca09b21f330d38de326f10ac743. Overall impact and accomplishments: - Delivered a solid, reusable UI foundation for the Skill Tree that supports rapid iteration and future feature expansion, directly enabling clearer player progression and quicker content updates. - Improved maintainability through modular scene architecture (Control/ScrollContainer/HBox/VBox patterns) and clear commit traceability, reducing risk for subsequent UI enhancements. Technologies/skills demonstrated: - Godot Engine UI patterns (Control, ScrollContainer, HBoxContainer, VBoxContainer) - Scene-based UI architecture and prototyping - UX-focused UI design and iteration, with emphasis on viewport constraints and responsive layout Business value: - Faster time-to-market for skill-related features, improved player understanding of progression, and a robust UI foundation for ongoing content delivery.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 (Month: 2025-09) delivered a new Cutscene Player for the DEADSHOT project. Implemented with Godot Engine's AnimationPlayer to render a sequence of images, featuring playback controls, transitions, and user-driven advancement. The component also handles automatic scene changes after a cutscene ends. This work establishes a reusable narrative asset framework, enabling richer storytelling while preserving cohesive game flow and reducing future integration effort.

Activity

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Quality Metrics

Correctness86.6%
Maintainability83.4%
Architecture83.4%
Performance85.0%
AI Usage21.6%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

AnimationGDScriptGame DevelopmentGodot EngineGodot engineUI DevelopmentUI designart asset managementgame designgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gmuGADIG/DEADSHOT

Sep 2025 Jan 2026
5 Months active

Languages Used

GDScript

Technical Skills

AnimationGame DevelopmentGodot EngineGDScriptUI DevelopmentUI design