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PROFILE

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Drew Bergen developed and maintained core gameplay systems for DinnerCalzone/imp-station-14, focusing on weapon mechanics, asset pipelines, and balance tuning. Over 14 months, Drew delivered new weapons, expanded crafting and inventory features, and modernized asset management using C#, YAML, and JSON. He implemented data-driven configuration updates, refactored entity-component systems, and improved visual fidelity through sprite and texture enhancements. His work addressed gameplay balance, reliability, and maintainability, including bug fixes and cross-repository collaboration. By streamlining crafting pipelines and integrating new content, Drew enabled scalable development and enhanced player engagement, demonstrating depth in backend development, configuration management, and game system design.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

98Total
Bugs
8
Commits
98
Features
51
Lines of code
35,024
Activity Months14

Work History

February 2026

3 Commits • 3 Features

Feb 1, 2026

February 2026 monthly summary for DinnerCalzone/imp-station-14 focusing on feature delivery, architecture improvements, and gameplay enhancements that drive player engagement and stability.

January 2026

11 Commits • 5 Features

Jan 1, 2026

January 2026 monthly summary for DinnerCalzone/imp-station-14: focus on expanding gameplay capabilities, system reorganization, and visual polish. Delivered a major multi-part weapons rework, speech validation enhancements, ammo/projectile overhaul, catalogue clarity improvements, and level-3 graphics polish, while resolving key issues to enhance user experience and maintainability.

December 2025

6 Commits • 2 Features

Dec 1, 2025

December 2025: DinnerCalzone/imp-station-14 delivered critical crafting cleanup and a major weapon system overhaul, enhancing clarity, balance, and player engagement. Key features include removal of duplicate resource entries and autolathe recipe streamlining, plus a comprehensive weapon overhaul with new pistols, machine guns, revolvers, new ammo types, Akurra resizing, and tuned costs and properties. A notable bug fix addressed Cobra Mag and HoS Flashlight duplicates, improving inventory reliability. Business value: reduces crafting confusion, accelerates new-content readiness, and improves combat pacing. Technologies demonstrated: refactoring of crafting pipelines, data-driven balance tuning, and robust commit-based development.

November 2025

11 Commits • 5 Features

Nov 1, 2025

Monthly summary for 2025-11 focused on expanding combat depth, reliability, and admin UX for DinnerCalzone/imp-station-14. Key features and updates delivered this month include: weapon system expansion with new projectile types, balance tuning, and updated ammo mechanics; integration for M-1, T-25, TT-10, and Valkyrie ER units to enhance tactical depth; introduction of Bombadillo, a new vent-mob explosive enemy, to diversify gameplay; SecLink utility expansion with new items (Citationator, Compact Shield, Surplus Night Vision Goggles) and inventory tweaks (Head of Security) for improved operational security; weapon catalog visuals and admin UX improvements, including folder reorganization, updated sprites/descriptions, and a new hop disabler sprite; and Antique Disabler certification wording and visuals updated for user-facing clarity. These changes collectively improve game depth, reliability, and maintainability, while enhancing admin workflows and security tooling. Major bug fixes included TT-10 adjustments and related weapon balance refinements as part of the broader weapon system overhaul.

October 2025

7 Commits • 3 Features

Oct 1, 2025

October 2025 monthly summary for DinnerCalzone/imp-station-14 focusing on weapon systems and role expansion. Delivered comprehensive visual and gameplay enhancements across weapons, introduced new Disabler weapons and associated assets, integrated the CBURN role with starting gear changes, and reverted Hydra weapon behavior to standard performance. Emphasis on visual fidelity, gameplay balance, and system robustness.

September 2025

6 Commits • 5 Features

Sep 1, 2025

September 2025 highlights for DinnerCalzone/imp-station-14: Delivered targeted weapon balance and performance improvements, plus a critical trigger-system integration. Key features included flamethrower balance tuning, reload-speed optimizations for two calibers, laser rifle prototype and balance adjustments, global weapon balance and firing modes, and an extractor blacklist to tighten resource processing. Major bug fix: Ouroboros trigger system integration with upstream trigger architecture (removal of DeleteOnTrigger, TimerTrigger/SpawnOnTrigger reconfiguration, addition of TriggerOnCollide). Impact: faster reloads, more responsive weapon behavior, broader weapon versatility, and safer, more controllable resource extraction. Demonstrated skills: projectile tuning, hitscan audits, upstream API integration, and balance modeling.

August 2025

6 Commits • 4 Features

Aug 1, 2025

Monthly summary for 2025-08: Across DinnerCalzone/imp-station-14, delivered major feature enhancements, critical balance adjustments, and server reliability fixes. Feature work includes adjusting pistol defaults and adding centcomm carapace blunt damage reduction; introducing Antique Disabler and Equippable Synthesizer; and balancing Blaster Cells. Reliability and interaction fidelity improvements include server-side Leviathan stun enforcement and restoration of minigun wielded-weapon behavior. These changes reduce desync risk, expand stealth and loadout options, and deliver measurable improvements in combat balance and equipment management. The work is underpinned by explicit commits for traceability.

July 2025

10 Commits • 6 Features

Jul 1, 2025

July 2025 monthly summary for DinnerCalzone/imp-station-14 focused on delivering core gameplay enhancements, expanding faction arsenals, expanding crafting and loot systems, and refining visuals and balance. Key feature shipments included Secure Briefcase Storage Containers with updated spawning logic to enable secure transport and storage of weapons and magazines, enabling new logistics and mission flow. The Syndicate Arsenal Expansion added new weapons (plasma pistols, flamethrower, rocket launcher, Ouroboros) and introduced a Solution Refuel component for welders, with broader balance and gameplay options. A Visual Asset Refresh updated weapon magazines, ammunition color schemes, shotgun shell sprites, pistol sprites, and coin sparkle effects to improve UI clarity and visual consistency. The Deadly Dan weapons and shop/loot integration launched themed content, ads, vending entries, and associated assets. A Craftable Makeshift Laser Pistol was added with crafting recipes, adjusted weapon properties, and protective glove interaction. Gun Balance and Melee Additions included balance tweaks across multiple weapons, enhanced melee capabilities, and YAML-based config updates. Major bug fix addressed Damage on Shoot resistances to ensure resistances are ignored where appropriate, applying correct damage on the Anaconda prototype. Overall impact: expanded player choice and strategic options, richer combat dynamics, and improved visual polish, contributing to stronger player engagement and longer play sessions. The work demonstrates end-to-end capability across feature development, asset pipelines, crafting systems, balance tuning, and integration with shop/loot systems. Technologies/skills demonstrated: feature-driven development, asset creation and refresh, crafting and loot/shops integration, result-driven balance tuning, YAML/config management, and attention to UI/visual consistency.

June 2025

9 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for DinnerCalzone/imp-station-14 highlighting core weapon system overhaul, visual asset polish, and new crafting/content features. Focused on delivering tangible business value through improved gameplay balance, asset fidelity, and accessible crafting/loot pathways.

May 2025

4 Commits • 3 Features

May 1, 2025

May 2025: Delivered targeted feature and visual improvements for DinnerCalzone/imp-station-14, focusing on security officer balance, combat visuals, and new ammunition item. Changes were implemented across three feature areas with crafting integration and job-loadout support, contributing to stronger gameplay balance, richer visuals, and an expanded equipment ecosystem.

April 2025

7 Commits • 7 Features

Apr 1, 2025

April 2025 – DinnerCalzone/imp-station-14 monthly performance summary. Key features delivered: - Miami Hotshot release: introduced new weapon with firing/cocking sounds, YAML prototype, and removal of golden zipper assets. - Asset optimization: local cargo sprites and atlas cleanup to reduce server load and streamline asset management. - Portable Sensor Array (PSA): stealth-detection device with prototypes, recipes, audio, and textures; detects stealthed entities within 8 units and requires power. - Security enhancements: sidearm loadouts and weapon configurations with updated audio attributions; practice weapons updates and contraband reclassification. - P-2 pistol balance: extended magazine to 24 rounds with refined ammo types; overall balance and related fixes (e.g., Uranium magazine) and blaster stat tuning; plus security hardsuits resilience improvements. Overall impact: - Strengthened gameplay variety and realism, expanded security workflow capabilities, and improved asset pipeline performance. - Enabled future scalability with YAML prototypes and robust loadouts/ARS systems. Technologies/skills demonstrated: - Audio integration and asset pipeline management; YAML prototyping; texture/atlas optimization; loadouts/configuration systems; weapon balance and gameplay tuning; power/resource gating for sensor devices; and asset-level performance optimization.

March 2025

12 Commits • 2 Features

Mar 1, 2025

March 2025: Delivered a major weapon system expansion with new energy weapons and comprehensive asset overhauls (textures, sprite paths, and improvised weapon assets), complemented by sound attribution/licensing updates and a metadata configuration cleanup. These changes improve gameplay fidelity, licensing compliance, and asset/metadata pipeline reliability. Demonstrated asset pipeline modernization, data-driven config handling, and disciplined version control across the DinnerCalzone/imp-station-14 repo.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for DinnerCalzone/imp-station-14. Focused on improving gameplay balance through targeted weapon tuning and preparing the codebase for future iterations. Key feature delivered: Weapon Balance Tuning for Auto Disabler and Stun Projector; adjusted Auto Disabler accuracy by reducing max angle; reduced Stun Projector fire rate to align stun duration with intended timing. Commit: a9d268bf5242f600ae7c3d2f1129c46a2353f2fc. Impact: refined combat mechanics, improved balance and player experience. Business value: fairer matches, smoother gameplay, and faster iteration cycles. Demonstrated technologies/skills: balance tuning, parameterization, Git version control, and code review discipline.

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for impstation work across two repositories, focusing on feature delivery, data quality, and reliability improvements that enhance player immersion and gameplay balance. Key features delivered include: 1) Stun Baton Descriptions Enhancement: enriched, lore-consistent descriptions across stun baton items to deepen in-game world-building and player experience. 2) Firearms balance and weapon data quality improvements: balance adjustments, updated ammunition types, weapon descriptions, and research unlocks, coupled with data quality enhancements for weapon configs to ensure clarity and consistency. 3) Item description visibility and speedloader fix: resolved visibility issues in item descriptions, ensured speedloader functionality operates correctly, and relocated important comments to description fields to reduce exam-system misinterpretation. Major bugs fixed: fixed item description visibility and speedloader misbehavior, improving UI reliability and player-facing documentation. Overall impact: improved immersion and comprehension for players, more consistent weapon data and unlock logic, reduced misinterpretations by external systems, and stronger maintainability across the codebase. Technologies/skills demonstrated: data-driven config updates, commit-traceability across repos, QA/test discipline, cross-repo collaboration, and documentation clarity improvements to support future iterations.

Activity

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Quality Metrics

Correctness88.4%
Maintainability86.8%
Architecture84.4%
Performance82.4%
AI Usage22.2%

Skills & Technologies

Programming Languages

BinaryCC#F#FTLJSONPNGUnknownYAMLftl

Technical Skills

Art Asset CreationAsset AttributionAsset CreationAsset IntegrationAsset ManagementAsset RefinementAudio EngineeringAudio ManagementBackend DevelopmentBalance TuningBalancingC ProgrammingC#C# programmingConfiguration

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

DinnerCalzone/imp-station-14

Jan 2025 Feb 2026
14 Months active

Languages Used

YAMLymlBinaryCJSONftlpngogg

Technical Skills

Configuration ManagementData ManagementGame DevelopmentBalance TuningAsset AttributionAsset Integration

impstation/imp-station-14

Jan 2025 Jan 2025
1 Month active

Languages Used

YAML

Technical Skills

Content CreationGame DevelopmentLore Writing

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