
Edmund Fong contributed to the staypat/Painted-Echoes repository by delivering three features over two months, focusing on visual clarity and 3D painting workflows. He enhanced barrier transparency in Level 1 by updating Unity material render queues, blend settings, and alpha values, improving both player guidance and level authoring. In March, he migrated the painting system from 2D to 3D, introducing new palette and brush assets and updating the PaletteManager for 3D object support. Using C#, Unity, and ShaderLab, Edmund also improved menu and environment visuals, demonstrating depth in 3D modeling, asset integration, and scene management without introducing new bugs.

In March 2025, two feature streams were delivered for staypat/Painted-Echoes, focusing on visual fidelity and 3D painting workflows. Visual enhancements improved the main menu and Level 1 environments with new assets, a background image, and asset cleanup to boost immersion. A major upgrade migrated the color palette from 2D to 3D, introducing a new 3D palette and brush assets, expanded color options, and a PaletteManager updated to support 3D objects and materials. A targeted bug fix corrected a flower pot in the tutorial, contributing to more polished user experiences. These changes establish a foundation for richer visuals and artist tooling in future releases while delivering tangible improvements in onboarding and presentation.
In March 2025, two feature streams were delivered for staypat/Painted-Echoes, focusing on visual fidelity and 3D painting workflows. Visual enhancements improved the main menu and Level 1 environments with new assets, a background image, and asset cleanup to boost immersion. A major upgrade migrated the color palette from 2D to 3D, introducing a new 3D palette and brush assets, expanded color options, and a PaletteManager updated to support 3D objects and materials. A targeted bug fix corrected a flower pot in the tutorial, contributing to more polished user experiences. These changes establish a foundation for richer visuals and artist tooling in future releases while delivering tangible improvements in onboarding and presentation.
February 2025: Delivered barrier transparency improvements in Painted-Echoes, enhancing visual clarity and level design workflow. Implemented transparency through material render queue and blend settings, adjusted alpha values for base and main colors, and repositioned/rescaled Barrier GameObjects in Level 1. No other major bugs reported this month. Overall impact includes clearer barriers, improved player guidance, and faster level authoring. Demonstrated Unity material/shader handling, transform operations, and solid version-control discipline.
February 2025: Delivered barrier transparency improvements in Painted-Echoes, enhancing visual clarity and level design workflow. Implemented transparency through material render queue and blend settings, adjusted alpha values for base and main colors, and repositioned/rescaled Barrier GameObjects in Level 1. No other major bugs reported this month. Overall impact includes clearer barriers, improved player guidance, and faster level authoring. Demonstrated Unity material/shader handling, transform operations, and solid version-control discipline.
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