
Worked on the staypat/Painted-Echoes repository, delivering three features over two months focused on enhancing visual clarity and 3D painting workflows. Improved barrier transparency in Level 1 by updating Unity material render queues, blend settings, and alpha values, while repositioning and rescaling GameObjects to guide players and streamline level design. Upgraded the painting system from 2D to 3D, introducing new palette and brush assets, expanded color options, and updating the PaletteManager for 3D object support. Enhanced menu and environment visuals with new assets and background images. Utilized Unity, C#, and ShaderLab, emphasizing asset integration, scene management, and material editing.
In March 2025, two feature streams were delivered for staypat/Painted-Echoes, focusing on visual fidelity and 3D painting workflows. Visual enhancements improved the main menu and Level 1 environments with new assets, a background image, and asset cleanup to boost immersion. A major upgrade migrated the color palette from 2D to 3D, introducing a new 3D palette and brush assets, expanded color options, and a PaletteManager updated to support 3D objects and materials. A targeted bug fix corrected a flower pot in the tutorial, contributing to more polished user experiences. These changes establish a foundation for richer visuals and artist tooling in future releases while delivering tangible improvements in onboarding and presentation.
In March 2025, two feature streams were delivered for staypat/Painted-Echoes, focusing on visual fidelity and 3D painting workflows. Visual enhancements improved the main menu and Level 1 environments with new assets, a background image, and asset cleanup to boost immersion. A major upgrade migrated the color palette from 2D to 3D, introducing a new 3D palette and brush assets, expanded color options, and a PaletteManager updated to support 3D objects and materials. A targeted bug fix corrected a flower pot in the tutorial, contributing to more polished user experiences. These changes establish a foundation for richer visuals and artist tooling in future releases while delivering tangible improvements in onboarding and presentation.
February 2025: Delivered barrier transparency improvements in Painted-Echoes, enhancing visual clarity and level design workflow. Implemented transparency through material render queue and blend settings, adjusted alpha values for base and main colors, and repositioned/rescaled Barrier GameObjects in Level 1. No other major bugs reported this month. Overall impact includes clearer barriers, improved player guidance, and faster level authoring. Demonstrated Unity material/shader handling, transform operations, and solid version-control discipline.
February 2025: Delivered barrier transparency improvements in Painted-Echoes, enhancing visual clarity and level design workflow. Implemented transparency through material render queue and blend settings, adjusted alpha values for base and main colors, and repositioned/rescaled Barrier GameObjects in Level 1. No other major bugs reported this month. Overall impact includes clearer barriers, improved player guidance, and faster level authoring. Demonstrated Unity material/shader handling, transform operations, and solid version-control discipline.

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