
Eji Tareanu developed backend and integration features for the HorvatAris/UBB-SE-2025-924-1 and HorvatAris/UBB-SE-2025-Steam repositories over two months, focusing on scalable game management and marketplace systems. He designed and implemented a Game API with entity modeling, repository patterns, and CRUD endpoints using C# and Entity Framework Core, and established a GameServiceProxy to standardize external API integration. His work included building a PointShop marketplace with purchase flows, a user authentication system leveraging ASP.NET Core, and a comprehensive game review system with dynamic rating updates. The solutions emphasized maintainable architecture, clean integration layers, and robust data management practices.

May 2025 monthly summary for developer work across HorvatAris/UBB-SE-2025-924-1 and HorvatAris/UBB-SE-2025-Steam, focusing on feature delivery, system integration, and architectural improvements to drive business value.
May 2025 monthly summary for developer work across HorvatAris/UBB-SE-2025-924-1 and HorvatAris/UBB-SE-2025-Steam, focusing on feature delivery, system integration, and architectural improvements to drive business value.
April 2025 monthly summary focused on delivering backend game management capabilities and establishing external API integration via a central service proxy. Delivered Game API with entity, repository, and CRUD; set up data context; created endpoints for games and tags. Implemented GameServiceProxy to standardize game-related operations and integrate with SteamHub using Refit; refactored services/view models to consume the proxy. This enables scalable game data management, faster feature delivery, and a cleaner integration layer.
April 2025 monthly summary focused on delivering backend game management capabilities and establishing external API integration via a central service proxy. Delivered Game API with entity, repository, and CRUD; set up data context; created endpoints for games and tags. Implemented GameServiceProxy to standardize game-related operations and integrate with SteamHub using Refit; refactored services/view models to consume the proxy. This enables scalable game data management, faster feature delivery, and a cleaner integration layer.
Overview of all repositories you've contributed to across your timeline