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EnzoJaillot

PROFILE

Enzojaillot

Enzo Jaillot contributed to the PFETeam1/PFETeam1 repository by developing and refining core gameplay systems, level design, and onboarding experiences over four months. He implemented new features such as the GYM area, enhanced player movement, and robust blocking mechanics, while systematically improving collision detection, visual polish, and save system reliability. Using Unity, C#, and YAML, Enzo managed asset integration, prefab management, and VFX to create cohesive, maintainable scenes. His work addressed gameplay stability, onboarding flow, and user experience, demonstrating depth in Unity development and disciplined version control. The resulting codebase supported faster iteration, clearer maintainability, and improved player engagement.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

219Total
Bugs
21
Commits
219
Features
86
Lines of code
1,456,585
Activity Months4

Work History

June 2025

118 Commits • 43 Features

Jun 1, 2025

June 2025 — PFETeam1 monthly performance summary. Overview: Focused on delivering new gameplay features, visual polish, onboarding improvements, and stability fixes across PFETeam1 to enhance user engagement, retention, and product quality. The month included substantial scope in new gameplay areas, major UI/UX refinements, and robust fixes to align with business goals and player expectations. Key features delivered: - GYM area introduced, expanding gameplay space and exploration opportunities. - Tutorial and onboarding enhancements, including IntroV2, visibility tuning, and refined onboarding flow to accelerate time-to-value for new players. - Level loading and UI improvements for Levels 1–2 to improve responsiveness and player guidance. - Visual and VFX polish across environments (walls, destructibles, line renderers, textures), plus VFX path and socle arrow visuals for clearer gameplay cues. - Socle geometry and sizing updates, painting/asset visuals improvements, and global button visuals for consistent UX across levels. - Save system enhancements (Save_1.5 support and related save path updates). Major bugs fixed: - Player blocked on a platform in the workshop area corrected. - Intro display and line rendering issues resolved (smoother intro visuals and line thickness). - Painting traversal bug through the right wall in Level 2.1 fixed and level 2.2 collision/door issues addressed where applicable. - Collision-related fixes including boundary and level-specific collisions (e.g., Level 1, 1.5, and Level 2 updates). Overall impact and accomplishments: - Improved onboarding experience and reduced first-time friction, driving quicker time-to-value and higher activation. - Enhanced engagement and retention through new GYM area and cohesive visual/auditory cues. - Increased stability and reliability across levels, reducing player churn and support burden. - Streamlined save progression with 1.5 compatibility, supporting safer long-term user progress. Technologies/skills demonstrated: - Unity game development, prefab management, and scene optimization. - Visual polish: line renderers, textures, VFX paths, and shader/material tuning. - Collision system design, button/interaction mechanics, and door alignment refinements. - Level design, onboarding, and progression alignment with product goals.

May 2025

55 Commits • 28 Features

May 1, 2025

May 2025 performance summary for PFE-Team1/PFETeam1. Focused on strengthening core gameplay systems, visuals, and onboarding, delivering a cohesive Level-2 blocking upgrade, line-based blocking integration across Level-1/1.5, and robust platform/collision support for Level-2.2, while progressing visual fidelity and onboarding UX. Key features delivered: - Level-2 Blocking System enhancements (Level-2.1, Level-2.2) to strengthen blocking mechanics. Commits: bb804f0e355943ab6db4c4a8b524613fbaade9bb; 7abb619a53fe046514d7427ea19a3ce3ea164dc7; 7db18ce1fce8cf941ba20464993578f0f8881b45. - Blocking with Line: Level-1 and Level-1.5 integration for consistent interaction with line-based obstacles. Commits: d9c89900babbac7549521658aff187c27abcadd7; 2513ce8c8aaeda7fc96e04434f9f42da1cbf13bf; 4f187c7ebe83f1b26dfdfcd390fb4cca83f5a65a. - Visuals and collision improvements: VFX Corridor visuals; Player Prefab Colliders (capsule & square); Line Platforms colliders; Level-1.5 Platforms width; Player Jump & Platforms Layer Order; Player Width & Platforms Colliders; Player Position Relative to Ground; Player Movement. Key commits include fa46a9ae57f09be6e17a7e1a2d4e038e38b8bfb2; e4f9ec8d4dcc3365d1ce6b5997eab8594eedd472; be919bbd9d28b22a3867282c41c45a148efb5e40; eec4b05393bb752c69bd952d69587f01a9f5e7d4; caa5fe6bbec66a43c8919a9f9635da5dbe63d959; 2ad665c4d86ca0927a1bf648d99e15a4afdb8291; 156fc9837ac6eaf19d5811dab019912c3eee509f; 34db127dd293165557115e36a33eab407083dab4. - Onboarding and tutorials: Level-Intro & Tutorial; Onboarding on level-1.5 & 2; UI tooltips. Commits: 416b2dbe0af46304cba6e1b3deb601298fb3886d; 25ec8823da5a80f4f8b5ca094ada4abe501f3be8; dd008194751dfc33c80e0d6453bed19293fb7509; 77232b8db780ac385d27ff59a68a36f0f9d0f685. - Platform persistence for Level-2.2: Platform Saves for position, saves reset behavior; cleanup. Commits: 2d3746f6e8227ef55cd7470e748fa6bdd9c00e02; 7d309addba15ace9ad5f2160df1bdb005d3fd1b3; a96ef6261d9a4261c08ce16fc183fa72c564e212; 7a07b34b273705a1530935d2d6780671e0482fd2. Major bugs fixed: - Stability and UI/tooltip fixes: Little Fixes (New game name); Intro Tooltip Fixes; End Hitbox and UI polish; Intro_Backup removal. Commits: 0ce981f6a59966b567f3d38c14117d56ae3536a1; 952854729f000da07e6386d524e9cbca370b10f2; 0c621e7c9ae2dea7e58555f46e6618ef7891f923; c65c2ee5c15f808dcb632058a922ec4a4799f7e6. - Platform saves cleanup: Platform Saves Deletion; Revert Socle sprite change. Commits: 7a07b34b273705a1530935d2d6780671e0482fd2; e6d65d0a3e41e33596c1a9f975c9d8d56258840f. Overall impact and accomplishments: - Substantial improvements in gameplay stability, collision fidelity, onboarding UX, and state management for Level-2.2, enabling smoother player experiences and faster iteration cycles. Also reinforced code quality through asset/UI polish and systematic cleanup. Technologies/skills demonstrated: - Unity-based gameplay programming, advanced collision handling (capsule/square colliders, line renderers), VFX integration, HDR tuning, animation hitbox management, onboarding UX, and repo integration workflows. Repository: PFE-Team1/PFETeam1

April 2025

44 Commits • 14 Features

Apr 1, 2025

Concise monthly summary for 2025-04 (PFE-Team1/PFETeam1): Delivered substantial test coverage, level-building refinements, and blocking improvements across Level 1.x and Level 2.x, with a focus on reliability, maintainability, and faster iteration. Major work included expanding the Blocking_Lvl_01_Test suite, introducing Blocking_Level_1.5 and Niveau1.5 adjustments, establishing Level core/tutorial scaffolding, and implementing comprehensive Level-2 blocking across multiple levels. Several cleanups and refinements were performed to level templates and unusable levels, along with visual updates (white screens and tutorial/background assets) and platform-specific adjustments. Critical bug fixes addressed naming consistency (Niveau-2), background regressions, height/ground alignment, and merge reversions, improving stability for level progression and user experience. This work demonstrates strong test automation, Unity-level design wiring, asset management, and disciplined version control enabling safer, faster releases and clearer maintainability across the Level suite.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 (PFETeam1/PFETeam1): Delivered targeted tuning of player movement parameters to improve feel, responsiveness, and consistency. Implemented through two commits updating movement metrics and the PlayerMovementParameters.asset, enabling precise control over jump height, durations, inertia loss, acceleration/deceleration, max fall speed, and top speed. No major bugs fixed this month; the focus was on performance tuning and asset/pipeline readiness. This work enhances gameplay feel, QA reproducibility, and player satisfaction, with demonstrated skills in parameter tuning, asset collaboration, and version-controlled iteration.

Activity

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Quality Metrics

Correctness80.8%
Maintainability80.8%
Architecture72.4%
Performance69.8%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset MetaUnity C#Unity PrefabUnity SceneUnity Scene ConfigurationUnity Scene DataUnity Scene File

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementAudio IntegrationBug FixingC# ScriptingCollision DetectionConfiguration ManagementGame DevelopmentInput SystemLevel DesignPhysicsPhysics EnginePrefab Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PFE-Team1/PFETeam1

Mar 2025 Jun 2025
4 Months active

Languages Used

C#Unity AssetUnityUnity PrefabUnity SceneUnity YAMLUnity Scene DataWwise

Technical Skills

Configuration ManagementGame DevelopmentScriptable ObjectsUnityAsset ManagementLevel Design

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