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Romain Mousty

PROFILE

Romain Mousty

Over five months, Fun Gaming developed and maintained the PFETeam1/PFETeam1 Unity repository, delivering 51 features and resolving 11 bugs across gameplay, UI, and audio systems. They architected core 2D game mechanics, implemented dynamic camera and level management, and integrated Wwise audio middleware for cross-platform sound. Using C# and Unity, Fun Gaming refactored input handling, optimized scene transitions, and enhanced performance through asset and shader management. Their work included onboarding improvements, build pipeline safeguards, and persistent scene management, resulting in a stable, scalable codebase. The depth of contributions reflects strong technical ownership and a holistic approach to game development challenges.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

135Total
Bugs
11
Commits
135
Features
51
Lines of code
651,217
Activity Months5

Work History

June 2025

45 Commits • 18 Features

Jun 1, 2025

June 2025 performance summary for PFE-Team1/PFETeam1 focused on reducing risk in code merges, delivering Level-0 UX and audio maturation, and strengthening runtime stability and performance. The month combined core feature delivery with pipeline improvements to support smoother releases and a richer player experience. Key features delivered: - Copy Before Merge safeguard added to prevent unsafe merges (commit 48315721fb3b320d79c3f72f25cb6bf024f17147). - Comprehensive UI refinements: UI settings and Niveau 0 UI improvements across multiple commits (5bda00d8beba2a80afe9dfa24063a2913f7e2488; 19a495d24a32addf242bb84caba0a1a4938cb1a3; d91c7843b4d2faa3a743bff9a17848685535a1de; 96990c947f67fe3943a2e3b09f76513e59be9416). - Niveau 0 integration milestone: core Niveau 0 updates, UI enhancements, level updates, music integration; multiple commits including e9dd68302c827abcd1c5288f098ad5694b8c5f41; d4998096cbdb26076c5a3f10610a7abbea24229a; a95610b0c32ba925948eb0e81ce838aa5c1d8e40; 186e3e0f3f017cfc1013ea79dd15465783bf06e6; 57c3ee76e57ba74b01fe5b17b07ad1292a46a829; 64a7a2982499771a65d6c89785b4fb425e048702; b142b1826c4257d6390491eab03e57439af039a0). - WWise audio initialization: enabling the audio middleware, with related initializers and sound handling (ff50792b5e04747c42a3b91a979b4beac502c2a1; c37222825ef9e4ae902c5c1f0d1d95cfeb5749e4; e6e5ffa14f2fe692ec3077ab617d9e4fc054a884; 771fd6c34e31c16b09e0359cce72fda47dc55f88). - Stability and performance improvements: Persistant Scene & Duration handling in CameraManager; Level 0 initialization/loading optimization; complete game loop implementation; and pre-build pipeline enhancements (6d6abf2fa062743d22fcab39d2fdced6b962e4cb; 27aa5a866e484a3a94fb2cf0ff989e50454c1d71; fea59bda215fc1604b9808c5401ce438ea2553e0; b61a265f0ac954da0a4ff956c85675bbb8f7e31e; 7914c7fe7cc25568445d54665ec09c5de7688701; 2fe593b5493126602a363ec1c6266839d6967856). - Additional improvements: Dust particle effects, secret menu, pre-build validation, and various level-0 optimization updates (dust: 5b6ddd8c684b34e4a67545083dee2a2f19e7fd80; f6ea833d062df5ea831efc48a00e92a3f42a4a66; 27aa5a866e... etc). Major bugs fixed: - Niveau 0 debugging and bug fixes (be9b79b7b4c839a8099d98871aeab553405ea045; d100ba977cd6f7e8122cc2008e974cb54a7f092d). - Merge fix addressing JN and corrictif conflicts (984a2aada621226764ffc8b881dae2610d5cdd92). - Maintenance/Repair updates addressing repair-related issues (5706b932ed1888d3beb3e39eaeaf3790efc9264a). Overall impact and accomplishments: - Significantly reduced merge risk and improved gating for releases with the Copy Before Merge safeguard and pre-build validations. - Substantial UX/UI enhancements and Level-0 experience improvements that deliver faster iteration cycles and richer player experiences. - Mature audio stack with WWise integration driving immersive scene and end-game audio. - Stability and performance gains from persistent scene management and optimized load times, enabling smoother gameplay and quicker level transitions. Technologies/skills demonstrated: - Unity-based game development, C# scripting, and asset/workflow integration. - WWise audio middleware initialization and scene music handling. - Settings management and adaptive UI design across multiple modules. - Build automation and pre-build validation to enforce quality gates. - Third-party module integration (Adzadz) and robust merge conflict resolution. Business value: - Reduced risk in releases, faster iteration cycles, improved user engagement through UI/UX and audio enhancements, and better runtime stability across Level-0 experiences.

May 2025

19 Commits • 3 Features

May 1, 2025

May 2025 performance summary for PFETeam1: Delivered core gameplay improvements, richer audio experience, and UI/UX enhancements, while stabilizing level constructs and restart behavior. The work accelerated iteration cycles, reduced runtime build times, and reinforced cross‑platform capabilities, delivering measurable business value through a smoother player experience and more scalable audio integration.

April 2025

61 Commits • 27 Features

Apr 1, 2025

April 2025 performance highlights across PFETeam1 include a broad cross-domain delivery spanning gameplay, UI, audio, localization, and editor tooling. Key features were implemented, the scene/navigation flow was hardened, and onboarding was improved. The month also included targeted bug fixes and debt cleanup to stabilize the baseline for upcoming sprints.

March 2025

9 Commits • 2 Features

Mar 1, 2025

March 2025 – In PFE-Team1/PFETeam1, delivered two major features: camera system and level management enhancements, and Wwise audio middleware integration. Implemented camera follow, clamp, and dynamic zoom; introduced a refactored CameraManager; expanded level spawning/activation/deactivation with level geometry improvements and refined player input controls. Integrated cross-platform Wwise audio with initialization and platform-specific configurations. Performed targeted fixes to camera behavior, painting logic, and input handling to improve stability and user experience. These changes provide a stronger gameplay foundation, better cross-platform audio, and scalable subsystems for future content.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 — Delivered the initial Unity project baseline and the Romain.unity scene for PFETeam1, establishing a mobile-ready foundation for ongoing feature work and reliable onboarding. Key actions included implementing essential scene optimizations and camera setup, updating iOS icon resources, and initializing Shader Graph defaults to ensure consistent visuals and performance across platforms.

Activity

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Quality Metrics

Correctness80.2%
Maintainability80.8%
Architecture73.6%
Performance70.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#CSVHLSLMarkdownPythonShaderLabUnityUnity AssetUnity C#Unity Meta

Technical Skills

2D Game DevelopmentAnimationAsset ManagementAudio IntegrationAudio ManagementAudio ProgrammingBug FixingC#C# ScriptingCamera ControlCamera ManagementCamera SystemsCinemachineCode RefactoringCollider Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PFE-Team1/PFETeam1

Feb 2025 Jun 2025
5 Months active

Languages Used

C#MarkdownPythonUnityXMLHLSLShaderLabUnity Asset

Technical Skills

Game DevelopmentScene ManagementUnity2D Game DevelopmentAudio IntegrationC# Scripting

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