EXCEEDS logo
Exceeds
EvanFankhauser

PROFILE

Evanfankhauser

Over three months, Ethan F. contributed to the Nicky-Nice-Games/UnityProject by building and refining 3D racing environments, focusing on the Golisano Track and Tech House areas. He integrated new assets, overhauled level geometry, and improved gameplay flow through guardrail, checkpoint, and item system enhancements. Using Unity, C#, and ShaderLab, Ethan managed asset imports, prefab creation, and scene organization to streamline iteration and reduce technical debt. His work addressed both visual fidelity and core gameplay stability, introducing new materials, lighting, and collision systems. The depth of his contributions enabled scalable content pipelines and improved maintainability across evolving project versions.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

96Total
Bugs
14
Commits
96
Features
40
Lines of code
1,287,638
Activity Months3

Work History

August 2025

30 Commits • 14 Features

Aug 1, 2025

August 2025 performance summary for Nicky-Nice-Games/UnityProject. Delivered a comprehensive Tech House refresh and continued expansion across V4 and V4.2, with extensive world assets, item interaction, and safety improvements. Stabilized core gameplay loops, improved visuals, and aligned content standards to enhance player experience and maintainability.

July 2025

55 Commits • 23 Features

Jul 1, 2025

July 2025 monthly summary for Nicky-Nice-Games/UnityProject focusing on safety, gameplay flow, and scalable content pipelines. Key track work on Golisano delivered a guardrail and side bump overhaul to improve safety and player experience, while track version upgrades and scene setup enabled rapid iteration with new assets and checkpoints. An improved item system was integrated, with item usage wiring, item boxes, and display tags driving richer gameplay interactions. The Tech House/Turnpike area saw MVP readiness and robust guardrails, trees, and asset integration across LD/GSP scenes, laying groundwork for future content. Ongoing V3.x evolution included V3.1 and V3.2 imports, prefabization, and targeted bug fixes to ensure more reliable builds and smoother player progression.

June 2025

11 Commits • 3 Features

Jun 1, 2025

June 2025 performance summary for Nicky-Nice-Games/UnityProject: Delivered the foundational Golisano Track rollout with greybox groundwork and an archival development scene; advanced materials and visuals for the track; refined geometry, data structures, and asset cleanup to enable reliable future iterations. These efforts tighten the build pipeline, raise visual fidelity, and reduce technical debt, supporting faster iteration and a clearer path to production readiness.

Activity

Loading activity data...

Quality Metrics

Correctness83.8%
Maintainability83.8%
Architecture80.8%
Performance74.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity C#Unity PrefabUnity ShaderLabUnity YAMLYAML

Technical Skills

3D Asset Integration3D Environment Art3D Environment Design3D Environment Setup3D Game Design3D Modeling3D Modeling IntegrationAsset CreationAsset IntegrationAsset ManagementCollision DetectionGame Asset IntegrationGame DevelopmentLevel DesignLighting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Nicky-Nice-Games/UnityProject

Jun 2025 Aug 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity ShaderLabYAMLUnity C#Unity PrefabUnity YAML

Technical Skills

3D Modeling3D Modeling IntegrationAsset CreationAsset ManagementGame DevelopmentLevel Design

Generated by Exceeds AIThis report is designed for sharing and indexing