
Joshua contributed to the Nicky-Nice-Games/UnityProject by developing a functional Test Menu UI and a Character Selection Menu, focusing on interactive user flows and robust testing infrastructure. He utilized Unity, C#, and asset management skills to scaffold foundational scenes, integrate UI assets and fonts, and refine layouts for rapid iteration. Joshua addressed a broken Test Menu reference caused by script removal, restoring reliable scene loading and execution. His disciplined approach to code cleanup and scene management resulted in reusable test harnesses and improved QA processes. The work demonstrated depth in Unity UI development, scene composition, and asset integration within a short timeframe.

July 2025 monthly summary for Nicky-Nice-Games/UnityProject: Implemented a functional Test Menu UI scaffolding with a foundational scene, UI assets, fonts, and layout polish to accelerate UI iteration. Added a new Character Selection Menu with sprites, scene setup, and interaction scripts to broaden user flow. Fixed a broken TestMenu reference caused by a removed script to restore reliable test scene load and execution. These efforts establish a reusable test harness, improve testing stability, and expand in-game interaction scenarios for QA and playtesting. Demonstrated Unity UI design, scene composition, asset integration, and C# scripting for interactive UI.
July 2025 monthly summary for Nicky-Nice-Games/UnityProject: Implemented a functional Test Menu UI scaffolding with a foundational scene, UI assets, fonts, and layout polish to accelerate UI iteration. Added a new Character Selection Menu with sprites, scene setup, and interaction scripts to broaden user flow. Fixed a broken TestMenu reference caused by a removed script to restore reliable test scene load and execution. These efforts establish a reusable test harness, improve testing stability, and expand in-game interaction scenarios for QA and playtesting. Demonstrated Unity UI design, scene composition, asset integration, and C# scripting for interactive UI.
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