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Erik Ynigo

PROFILE

Erik Ynigo

Worked on the aws-games/cloud-game-development-toolkit repository, delivering two production-ready modules for Unity cloud workflows. Developed a Unity Accelerator deployment module that provisions AWS resources such as ECS, EFS, and load balancers, enabling shared asset caching and faster team iteration. Built a Unity Floating Licensing Server deployment workflow, automating EC2 and S3 provisioning with integrated license registration and secure credential management. Leveraged Terraform and Bash to create reproducible infrastructure as code templates, reducing manual setup and improving onboarding. Focused on deployment automation, operational reliability, and cross-team collaboration, laying a foundation for scalable Unity tooling and streamlined cloud-based development environments.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
3,301
Activity Months2

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary focusing on delivering a cloud-based Unity floating licensing server deployment workflow, automating infrastructure provisioning (EC2, S3) and optional Application Load Balancer, with integrated license registration and secure credential management. This module enables rapid, repeatable deployments, reduces manual steps, and improves licensing reliability for cloud-based Unity runtimes.

June 2025

1 Commits • 1 Features

Jun 1, 2025

Month: 2025-06 | Repository: aws-games/cloud-game-development-toolkit Key features delivered: - Unity Accelerator Deployment Module: new module that provisions AWS resources (ECS, EFS, load balancers) to host and manage the Unity Accelerator service, with example deployment configurations and DNS integration. Major bugs fixed: - No critical bugs reported. Resolved minor deployment template inconsistencies to ensure smooth initial setup and reproducible environments. Overall impact and accomplishments: - Introduced a production-ready caching acceleration layer for Unity development workflows, enabling faster asset operations across teams and reducing iteration time. - Strengthened infrastructure as code with repeatable deployment templates, improving onboarding and consistency across environments. - Lays groundwork for further performance tuning and additional Unity tooling integrations. Technologies/skills demonstrated: - AWS ECS, EFS, load balancers, DNS integration - Unity Accelerator concept and asset caching - Infrastructure as Code and deployment automation - Cross-team collaboration and operational excellence

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BashExpectHCLMarkdownTerraform

Technical Skills

ALBAWSCloud EngineeringCloud InfrastructureDevOpsEC2IAMInfrastructure as CodeLicensing ManagementNetworkingS3Secrets ManagerTerraform

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

aws-games/cloud-game-development-toolkit

Jun 2025 Sep 2025
2 Months active

Languages Used

HCLMarkdownTerraformBashExpect

Technical Skills

AWSCloud EngineeringDevOpsInfrastructure as CodeTerraformALB