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Erniesmash

PROFILE

Erniesmash

Ernest Cheo developed core gameplay systems and scene management features for the MuskMalone/y3-gam repository, focusing on robust progress persistence, interactive environments, and UI/UX stability. He engineered a cross-session progress save system, integrated C# and C++ scripting for dynamic scene transitions, and implemented features such as inventory management, dialogue systems, and cutscene sequencing. Ernest addressed critical bugs in rendering, input, and collision, while refining asset pipelines and build configurations to streamline deployment. His work demonstrated depth in Unity engine development, shader programming, and state management, resulting in a maintainable codebase that supports rapid iteration, player-driven testing, and external integrations.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

226Total
Bugs
32
Commits
226
Features
113
Lines of code
766,513
Activity Months6

Work History

April 2025

26 Commits • 16 Features

Apr 1, 2025

April 2025 monthly summary for MuskMalone/y3-gam focused on delivering core features, stabilizing gameplay experiences, and enabling external integrations, with a strong emphasis on business value and technical robustness. Key features delivered: - Level 2 Look Around feature implemented (commit 726791e72db529dc401c01a01565f2fa81744d18). - Bridge Horror full implementation completed (commit 6bb2411a844e06f260473e18d615cbaf04f1fb19). - Public API exposure to support external usage (commit 17f59c85c92f65757274ba8dc0a2727d77a48c26). - Center Player After Events: ensure player returns to center after actions/pauses (commit 2daa92640d5a625284616ffddf6b9d9991ade8c2). - Progress Save system and Level 4 Progress Save implemented (commits 2229c3fd87f1c61f016a7ab727006b065b004c7d; 3ed4afd31c6c694eab050b0e19573aa0b6b47329). - Final Cutscene completed (commits a8bb04618d2f9e246940c1871bca41c41ecdccd8; c2e30a01eb5aa53db03b1f6825cd66586cf8bc9a). - M3 fade timing adjustment to improve scene transitions (commit a33e5e6fe56de57759191b0ddc260d1834539ac1). - Pamphlet completion tracking added (commit 3aa948bfef860c09a103e700c54b7478adad2f6b). Major bugs fixed: - Camera clipping fixes across all scenes; align camera behavior and remove clipping issues (M3 patch and related revert). Commits: de7cbdaf6b012bfeb470a0d2b923df779fa1281d, 9fc0177c34a164f23131403cfeaea9ac6, 91384d39f1e5d9e749c64db693cc2f50ac4e5b35, 8192e93f5c628a953d97032f0ef76e90ea617aaf. - Painting pickup behavior fixed in Lvl 3 and tutorial; reduced LookAround animation timing for responsiveness (commits b7b2d2ade633408dfc0279cae47a84d42ab92936; f2a63c973d0f8b9443f850d9ab16db31c93219df). - Fix Unable to Pickup Items (commit 61ee3f5433469ecb5e5b4115ecb81243ade85270). - Audio functionality restored (commit 682b9fa6a619334285760a1a7ab70fb11d2e7890). Overall impact and accomplishments: - Significantly improved player experience through smoother transitions, reliable item interactions, and consistent positioning, while enabling longer-term play sessions via a robust progress save system. Public API exposure reduces friction for external tooling and integrations, expanding the product’s ecosystem potential. Technologies/skills demonstrated: - Gameplay scripting and state management, scene/camera control, save/load architecture, UI timing optimization, audio handling, and version control discipline across a large feature set.

March 2025

62 Commits • 36 Features

Mar 1, 2025

March 2025 (2025-03) — Delivery focused on visual polish, UI/UX stability, and robust progression persistence in MuskMalone/y3-gam. Key features were implemented with tight integration to gameplay and scene flow, while critical navigation, cutscene, and UI behaviors were stabilized to improve player experience and retention. The month also demonstrated strong Unity/C# proficiency, shader work, and a disciplined approach to version control and cross-scene synchronization.

February 2025

16 Commits • 5 Features

Feb 1, 2025

February 2025 (MuskMalone/y3-gam): Implemented core UX/input improvements and expanded the game environment, delivering measurable business value through smoother onboarding, improved usability, and richer visuals. Highlights include keypad backspace with Back button, tutorial/UI refinements, new assets and audio, movement and camera polish, and a critical first-load inventory fix. These changes enhance player retention, reduce onboarding friction, and streamline future iteration through cleaner scene management and asset pipelines.

January 2025

4 Commits • 3 Features

Jan 1, 2025

January 2025 highlights for MuskMalone/y3-gam: Delivered core scene and interaction features for a controllable prototype, enabling rapid iteration and player-driven testing. Implemented a new LightSwitch interactable that ties multiple lights to a single control, and a comprehensive Control Panel interaction system with camera switching and keyboard-driven UV light orientation. Editor and UI workflow improvements were made for larger screen resolutions to support scalable testing and faster iteration. These efforts establish a solid foundation for in-game puzzles, lighting experiments, and UI-driven gameplay, while strengthening the project's testability and iteration cycle.

December 2024

16 Commits • 2 Features

Dec 1, 2024

December 2024: Delivered a comprehensive M3 Scene Overhaul with new materials, a Puzzle_Crowbar Part entity, asset additions, model updates, and audio/visual refinements, plus broad scene data adjustments to improve layout and gameplay flow. Fixed Pit Painting Inventory bug by removing problematic references to pitPaintingUI and pitPaintingSelection in the Inventory script. Refactored internal method declarations in InternalCalls.cs to improve maintainability and future extensibility.

November 2024

102 Commits • 51 Features

Nov 1, 2024

November 2024 — MuskMalone/y3-gam delivered a stability- and value-focused release, with notable progress in progress persistence, scene management, and tooling. Key outcomes include a robust Progress Save system enabling cross-session progress persistence, a major Scene overhaul with improved loading and level design (altars, stairs), and extensive UI/UX refinements, plus a strengthened build/integration pipeline. Critical fixes reduced post-release risk and improved reliability across rendering, input, and scene transitions. The update also expanded gameplay capabilities (dialogue system, text UI, and safe/door interactions) and modernized asset/installer workflows to accelerate iteration and deployment.

Activity

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Quality Metrics

Correctness79.2%
Maintainability78.2%
Architecture74.4%
Performance70.2%
AI Usage21.2%

Skills & Technologies

Programming Languages

AssemblyBatchBinaryCC#C++DDSGLSLGit AttributesHLSL

Technical Skills

3D Animation3D Asset Integration3D Environment Art3D Environment Interaction3D Graphics3D Math3D Modeling3D Modeling IntegrationAnimationAnimation IntegrationAnimation SystemApplication DevelopmentAsset IntegrationAsset ManagementAsset Pipeline

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MuskMalone/y3-gam

Nov 2024 Apr 2025
6 Months active

Languages Used

AssemblyBatchBinaryC#C++GLSLHLSLINI

Technical Skills

3D Environment Art3D Graphics3D Modeling3D Modeling IntegrationApplication DevelopmentAsset Integration

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