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Yuki

PROFILE

Yuki

Yuki Ng developed core gameplay systems and content for the MuskMalone/y3-gam repository, focusing on interactive 3D environments, scene management, and player progression. Over six months, Yuki delivered features such as a cross-session save system, interactive puzzles, and dynamic lighting, using C#, Unity, and custom scripting to enhance reliability and user experience. Their work included onboarding flows, dialogue systems, and audio-visual polish, addressing both stability and maintainability. By integrating assets, refining level design, and implementing robust testing harnesses, Yuki ensured smooth scene transitions and accessible gameplay. The engineering approach demonstrated depth in both technical execution and iterative content delivery.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

124Total
Bugs
13
Commits
124
Features
42
Lines of code
259,100
Activity Months6

Work History

April 2025

22 Commits • 7 Features

Apr 1, 2025

April 2025 (2025-04) – MuskMalone/y3-gam. This month focused on visual polish, narrative improvements, and targeted stability work to raise player clarity and engagement while preserving a solid foundation for future features. Key enhancements included lighting and glow polishing for hammer interactions, expanded and paced dialogue across tutorials and levels, and enhanced environmental visuals with refined wall materials and new assets. Accessibility was strengthened with a dedicated voice-over for the tools route, complemented by broader narrative audio improvements (level 2/3 dialogue and ambient whispers). Targeted level fixes and comprehensive cleanup reduced regressions and streamlined content updates, contributing to a smoother player experience and faster iteration cycle.

March 2025

48 Commits • 19 Features

Mar 1, 2025

Concise monthly summary for 2025-03 focused on delivering gameplay features, scene/UI improvements, and robust fixes in MuskMalone/y3-gam. Highlights include an input-driven Numpad interaction system, Level 2 dialogue flow, Level 2 Room 2 layout with scene management fixes, a Save System behind a control panel, and progressive lighting enhancements across levels 2 and 3, plus ongoing environment/interactions refinements.

February 2025

13 Commits • 5 Features

Feb 1, 2025

Concise February 2025 monthly summary for MuskMalone/y3-gam focused on feature delivery, stability polish, and business value.

January 2025

8 Commits • 2 Features

Jan 1, 2025

January 2025: Delivered foundational Level 2 work and initial puzzle elements for MuskMalone/y3-gam, enabling a polished Level 2 experience and improved player progression. Implemented Level 2 Scene Foundation and Refinements (base setup, geometry expansion, camera/lighting tweaks, object placement, UI adjustments) and introduced Level 2 statue models with initial interactive puzzle components to deepen gameplay and exploration. All work is documented via a clear commit trail to support QA readiness and future iterations.

December 2024

3 Commits • 2 Features

Dec 1, 2024

December 2024 — MuskMalone/y3-gam: Focused on onboarding stability and main menu polish, delivering two concrete features with measurable UX improvements and reliability gains. Highlights include: - Tutorial flow and crash-stabilized scene transitions: implemented new tutorial fade-out, smoother scene transitions, and refactored audio/visual loading to stabilize scene loading and audio playback, reducing random crashes during onboarding. (Commit 89a0c509f0b402389d3fadd74675486e9443cc99) - Main Menu enhancements with music and UI tweaks: added background music, updated scene references, minor camera/position tweaks, and introduced a CD placement sound; adjusted cursor visibility and main menu element positioning for improved usability. (Commits 8d3a380bcefcba1241eceb2dee567c3b1d20ac4a; 13b6aa2fa2f5dfe7c510c755d326a7b3320ff3a9)

November 2024

30 Commits • 7 Features

Nov 1, 2024

Month: 2024-11 — Summary: Delivered core features, stabilized gameplay, and enhanced UX with a strong focus on reliability and business value. Progress persistence was introduced, core functionality was stabilized, and testing coverage increased. Visual and audio enhancements improved player immersion, while scene transitions and tutorials improved onboarding and flow across levels.

Activity

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Quality Metrics

Correctness79.4%
Maintainability79.4%
Architecture74.4%
Performance67.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#C++INIJSONUnityUnity SceneUnity Scene DataUnity Scene DescriptionUnity Scene Description Language

Technical Skills

3D Environment Art3D Modeling3D Modeling Integration3D Scene SetupAsset IntegrationAsset ManagementAudio IntegrationAudio ManagementC#C# ScriptingCode CleanupCollider ConfigurationCollider ImplementationComponent ConfigurationConfiguration Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MuskMalone/y3-gam

Nov 2024 Apr 2025
6 Months active

Languages Used

BinaryC#INIJSONUnityUnity SceneUnity Scene DescriptionUnity Scene Description Language

Technical Skills

3D ModelingAsset IntegrationAsset ManagementAudio IntegrationAudio ManagementC#

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