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Ethan Henderson

PROFILE

Ethan Henderson

Ethan developed and maintained the WrathCombo repository, delivering a robust automation and combat logic framework for MMORPG gameplay. Over 16 months, he engineered features such as retargeting systems, healing stack customization, and a unified search UI, focusing on reliability and extensibility. Using C# and .NET, Ethan applied object-oriented design and asynchronous programming to optimize performance, reduce runtime errors, and streamline configuration. He modernized IPC integration and implemented caching strategies to minimize latency and CPU load. His work emphasized maintainability, with thorough documentation, defensive coding, and modular architecture, resulting in a scalable codebase that supports rapid feature delivery and stable user experience.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

1,605Total
Bugs
385
Commits
1,605
Features
581
Lines of code
101,605
Activity Months16

Work History

February 2026

4 Commits • 1 Features

Feb 1, 2026

February 2026 performance summary for Kagekazu/WrathCombo: Implemented Line-of-Sight (LoS) caching to reduce per-frame computations and FPS spikes, with supportive code restructuring of ground-checking methods to enable caching. Stabilized healing logic by removing null parameters in RetargetIfEnabled calls to prevent runtime errors. Additional minor LoS-check optimizations further lowered per-frame CPU load in critical paths. These changes yield smoother gameplay, fewer runtime errors, and a solid foundation for future performance improvements while improving maintainability across the LoS and healing subsystems.

January 2026

39 Commits • 17 Features

Jan 1, 2026

January 2026 - WrathCombo delivered core DRK mitigation work, an overhaul-ready Tank Mitigation setup, and workflow enhancements for redirects, with UI/config alignment and API updates. Key bugs resolved improved stability across targeting, conflicts, and object handling, reducing runtime crashes and inconsistent state. These efforts increase reliability, reduce maintenance costs, and position the project for the upcoming mitigation overhaul and API surface evolution. Technologies demonstrated include C#/Unity-like patterns, centralization of logic, comprehensive defensive checks, thorough logging, and clear API documentation.

December 2025

119 Commits • 43 Features

Dec 1, 2025

Month: 2025-12 — WrathCombo (Kagekazu/WrathCombo) delivered a broad set of feature and reliability improvements across Settings, Presets, and UI, while modernizing IPC and Content-OC integration. The work focuses on business value through improved configurability, reliability, and maintainability, enabling faster feature delivery and more accurate diagnostics.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 - WrathCombo: Focused on improving debug log readability and consistency by refactoring the DebugFile class for padding alignment, ensuring consistent formatting across AUTO-MODE and main preset lines; this lays groundwork for easier troubleshooting and future log enhancements.

October 2025

87 Commits • 28 Features

Oct 1, 2025

In 2025-10, WrathCombo delivered a major UI and search overhaul that improves data discovery, decision-making, and user experience while strengthening performance and reliability. The work centers on a unified, performant Search experience built on a centralized FeaturesWindow, a robust core search methodology, cross-feature search coverage, and targeted UI/UX enhancements.

September 2025

14 Commits • 5 Features

Sep 1, 2025

September 2025 monthly summary for Kagekazu/WrathCombo: Delivered a focused set of reliability fixes, targeting enhancements, and UX improvements across the project. Implemented ground-targeting with range-aware placement, added ID-based object lookup for efficient retrieval from the object table, and reverted Esuna targeting to restore prior ally-targeting behavior with refined HP-threshold logic. Hardened self-targeting fallback by consistently applying CustomLogic. Expanded Paladin Wings control to block specific combos, and improved configurability and UI quality with public WHM options and a set of UI/UX enhancements.

August 2025

59 Commits • 17 Features

Aug 1, 2025

August 2025 (2025-08) monthly summary for Kagekazu/WrathCombo focused on stabilizing the UI layer, enhancing IPC capabilities, and modernizing the content action architecture to improve reliability and developer velocity. Delivered features targeted to improve user experience and integration with core libraries, while fixing critical rhythm of AutoRotation and UI bindings to reduce crashes and misconfigurations. Key achievements: - Exposed DPSAoETargets via IPC API and added UIHelper for Number Inputs, enabling safer and more discoverable configuration flows. - Added ActionRange to ActionExtensions, enabling precise action range handling and reducing edge-case targeting bugs. - Bumped core libraries and plugins (ECommons, PunishLib, Dalamud) to ensure compatibility with upstream changes and improve plugin stability. - UI/ImGui stability and polish: updated ImGui bindings, fixed null-reference risks, resolved Preset-drawing CTD, and aligned UI styling across PvE/PvP, improving user experience and reducing runtime errors. - Content modernization: introduced ContentSpecificActions class and migrated existing jobs to the new structure, improving testability and maintainability. Major fixes: - AutoRotation robustness: improved config handling, correct target assignment, and correct condition flags; added Pyretics stopping setting and Penalty-aware disabling. - Several IPC/UI fixes: number input styling, null handling for DPSAoETargets, and safe handling of BossMod/Conflicts state across bindings. - Targeting and conflicts: fixed multi-enumeration, hp% math precision, Esuna targeting compatibility across Commands, SimpleTargets, and SGE; corrected BossMod IPC support for Reborn and reset logic for BossMod checks. - UI stability: fixes for Preset borders, label handling, and UI warnings suppression; CTD fixes when labels are empty. Business impact: - Reduced crash rate and improved reliability for end users through UI and IPC hardening. - Faster onboarding and maintenance via modernized Content architecture and dependency bumps. - Improved configuration experience with IPC and UI helper utilities, translating to measurable time savings for operators and lower support overhead. Technologies and skills demonstrated: - ImGui bindings and ImGui call updates; IPC API design and UIHelper integration; ActionExtensions and ActionRange design; ContentSpecificActions pattern; dependency management with Dalamud/ECommons/PunishLib; robust config handling and defensive programming.

July 2025

158 Commits • 45 Features

Jul 1, 2025

July 2025 monthly summary for WrathCombo development: Key features delivered: - Preset: Combo Type Attribute System: introduced ComboType enum and comprehensive Preset attributes (Combo Type, usage, and related metadata) enabling data-driven presets. Commits include: b516bce69f004a7f0a8cb961a179ea01cc42155e, b512fb808dec19da21209b34db9e5a66bab178e2, 04b23f0f5eab02e4bb081f260bf5717910260d35, f048b7be19dcddaddeb079810218a19416cdeb0a, 379d542ee8d40e8cfd7b46fffa9e427ea457d04e. Major bugs fixed: - Phantom Actions: resolved phantom behavior for DNC and DRK actions. Commits: 5e697b3b550be75ecf96340ba2e6855f02ed0b93; 8cc754f8e2f1145abfbaccfe21bdefd8c937f67d. - AutoRot: corrected ActionType reference to prevent incorrect references. Commit: 0952a89a63c80d5192d4e6b5f72e7c5b88530e81. - Party: DeadPeople nullability fix to prevent potential null dereference. Commit: 52938ddf98907f219ece4407973f87334f02de84. - Misc UI/Conflict fixes including UI alignment for Conflicts UI and IPC naming inconsistencies. Overall impact and accomplishments: - Significantly improved configurability and reliability for presets and actions, reducing runtime risk and enabling more flexible combat behavior configurations. - Strengthened conflict management workflow with a scalable, IPC-enabled architecture; improved maintainability and easier diagnosis through better ownership and documentation. - Enhanced developer and user experience with UI improvements, documentation, and migration efforts that align with modern tooling (slnx, Dalamud bindings). Technologies/skills demonstrated: - C#/.NET architecture, data-driven preset design, and Enum-based metadata modeling. - IPC patterns: ReusableIPC, IPCSubscriber, RedirectIPC reflections, and conflict data plumbing. - UI/UX refinements and ImGui bindings; documentation and code hygiene practices (CODEOWNERS, docs, removal of Actions).

June 2025

137 Commits • 43 Features

Jun 1, 2025

June 2025 performance summary for Kagekazu/WrathCombo: Delivered targeted enhancements to card targeting and resolver flow, cleaned up search logic, and expanded status/retargeting capabilities to enable more reliable, state-aware decision making. Implemented safety nets and null checks across critical gameplay paths to reduce crash risk, enhanced code quality and documentation for easier onboarding, and added OS-specific build outputs to improve release reproducibility. Also introduced DRK opener reliability improvements and Oblation retargeting protections. These changes collectively improve gameplay stability, reduce risk of crashes, and deliver clearer, maintainable logic for future feature work.

May 2025

285 Commits • 107 Features

May 1, 2025

May 2025 WrathCombo delivered strategic stability, performance, and automation improvements across the Retargeting framework, healing/raise stacks, and UI/UX, enabling safer DPS rotations, more reliable healing, and faster developer iteration. The work reduces edge-case errors during boss spams, enhances configurability, and improves observability, driving higher in-game reliability and better player outcomes.

April 2025

60 Commits • 23 Features

Apr 1, 2025

Concise monthly summary for 2025-04 focusing on key features delivered, major bugs fixed, impact, and technologies demonstrated. Highlights architecture improvements (caching, IPC, reorganization), healing/burst logic optimizations, and UI/navigation enhancements, tied to business value of responsiveness, reliability, and maintainability across WrathCombo.

March 2025

60 Commits • 21 Features

Mar 1, 2025

March 2025 (2025-03) WrathCombo monthly summary: Delivered targeted features to broaden tactical options and tighten stability, while significantly improving performance and user experience through caching, asynchronous work, and robust UI handling. Highlights include new gameplay options, improved load readiness, and safer save paths that reduce latency during rotations and UI interactions.

February 2025

185 Commits • 64 Features

Feb 1, 2025

February 2025 monthly summary for Kagekazu/WrathCombo: Delivered a major DRK action system overhaul, expanded action resolution capabilities, and UI/settings enhancements. Highlights include DRK oGCD updates with interrupt integration across combos, separation of DRK Salted Earth vs Salt and Darkness options, broader TryGetAction coverage (Blood, Core, Mana spending), and UI/navigation improvements that streamline workflow. Ongoing code quality, performance optimizations, and documentation updates contributed to reliability and maintainability gains.

January 2025

60 Commits • 29 Features

Jan 1, 2025

January 2025 monthly summary for Kagekazu/WrathCombo. Focused on UI/UX polish, accessibility and configuration enhancements, API refactors and ID modernization, autorotation improvements, and IPC/UI diagnostics. Delivered tangible features with strong business value, improved reliability, and laid groundwork for future extensibility. Outcomes include faster user onboarding, fewer configuration errors, and more reliable automated rotations across supported job interactions.

December 2024

256 Commits • 100 Features

Dec 1, 2024

December 2024 monthly summary for Kagekazu/WrathCombo: Delivered stability-focused automation enhancements across core features, IPC robustness, and Auto-Rotation readiness, complemented by codebase cleanup and UI improvements. Notable features include Hostile Target Checks Integration across pre-pull steps for DNC, centralized IPC enhancements (remote disable, service init, lease management, enhanced logging), Auto-Rotation readiness expansions, Registration/Auto-Registration wiring, and extensive caching/lease improvements. Key bug fixes include Esuna option visibility for SCH and broad compile-time warning de-emphasis (CS0618, CS8601/CS8603/CS8604, CS1573/CS1574), plus UI correctness fixes (datetime handling, slider widths, revoke flows). Business impact: reduced manual steps, improved reliability and observability, faster UI responsiveness, and safer, more scalable automation for end users. Technologies demonstrated: C#/.NET, IPC backers and state management, advanced caching strategies, asynchronous readiness patterns, and structured logging with EC's Duolog.

November 2024

81 Commits • 37 Features

Nov 1, 2024

November 2024 contribution for Kagekazu/WrathCombo focused on foundational architecture for Content Difficulty Filtering (CDF), extensive Dark Arts/DRK enhancements, Wrath branding and automation, and comprehensive UI/config improvements. The work emphasizes business value through adaptive content behavior, maintainable configuration, safer plugin ecosystem, and clearer user guidance, while advancing the project’s robustness and developer experience.

Activity

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Quality Metrics

Correctness89.4%
Maintainability89.0%
Architecture84.8%
Performance85.4%
AI Usage21.8%

Skills & Technologies

Programming Languages

C#C++Git IgnoreLuaMarkdownN/ANoneTextUnknownXML

Technical Skills

3D MathAI TargetingAI/Bot DevelopmentAPI DesignAPI DevelopmentAPI ExamplesAPI IntegrationAPI StubbingAPI designAPI developmentAPI integrationAbility BalancingAbility ID ManagementAbility ImplementationAbility Logic

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kagekazu/WrathCombo

Nov 2024 Feb 2026
16 Months active

Languages Used

C#MarkdownTextXMLC++N/ANoneGit Ignore

Technical Skills

API IntegrationAPI StubbingAbility ID ManagementAbility ImplementationBackend DevelopmentC#

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