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Kichijotenn

PROFILE

Kichijotenn

Pedro Barbalho focused on stabilizing the WrathCombo combat system by addressing a latency-related issue in the Kagekazu/WrathCombo repository. He implemented a targeted bug fix in C# to prevent the MoonFlute ability from being cast twice in rapid succession, a problem that previously led to unintended double casts during combo execution. By introducing logic that detects recent MoonFlute usage, Pedro ensured more reliable and consistent combo sequences, especially in latency-prone environments. His disciplined approach included clear version control and documentation, reflecting a careful, low-risk engineering process. Pedro’s work demonstrates practical expertise in game development and combat system reliability.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
6
Activity Months1

Work History

July 2025

1 Commits

Jul 1, 2025

Monthly summary for 2025-07 focusing on WrathCombo: - Deliverables: Implemented MoonFlute Double Cast Prevention to stop MoonFlute from being cast twice due to latency. This ensures MoonFlute is not recast if it was just used, preventing unintended double casts in specific combo scenarios. - Impact: Improves reliability and consistency of WrathCombo sequences in latency-prone environments, reducing mis-casts and player confusion. - Scope: One targeted bug fix within the Kagekazu/WrathCombo repository, with a clear commit trace.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Combat SystemGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kagekazu/WrathCombo

Jul 2025 Jul 2025
1 Month active

Languages Used

C#

Technical Skills

Combat SystemGame Development

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