
Ezio Chiuchina contributed to the finalburnneo/FBNeo project by addressing critical graphics and data-lookup issues in the KOV and PGM drivers. Using C++ and leveraging skills in debugging and reverse engineering, Ezio corrected BATABLE and B0TABLE lookup tables to resolve texture rendering problems and missing character IDs, notably fixing discrepancies in the 'flower' ground prop. The solutions were validated on real arcade hardware, ensuring accuracy and stability across multiple hardware revisions. Ezio’s work improved the graphics pipeline’s reliability and enhanced core compatibility, resulting in a more faithful emulation experience for end users without introducing new regressions.

March 2025: Delivered critical graphics and data-lookup fixes for finalburnneo/FBNeo focusing on KOV and PGM drivers. By correcting BATABLE and B0TABLE lookup tables, resolved texture rendering issues and missing character IDs across the KOV ground props and the PGM driver, notably fixing the texture discrepancy on the 'flower' prop and missing IDs in B0TABLE. The fixes were verified on real hardware where applicable, reducing graphical regressions and improving core accuracy for end-users.
March 2025: Delivered critical graphics and data-lookup fixes for finalburnneo/FBNeo focusing on KOV and PGM drivers. By correcting BATABLE and B0TABLE lookup tables, resolved texture rendering issues and missing character IDs across the KOV ground props and the PGM driver, notably fixing the texture discrepancy on the 'flower' prop and missing IDs in B0TABLE. The fixes were verified on real hardware where applicable, reducing graphical regressions and improving core accuracy for end-users.
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