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fprietog

PROFILE

Fprietog

During May 2025, Francisco Prieto expanded SNES and Super Famicom compatibility in the finalburnneo/FBNeo repository, focusing on emulator development and game preservation using C++. He delivered support for new games and regional variants, including prototypes and homebrew titles, by updating the d_snes.cpp module to handle additional entries and region-specific behaviors. The work emphasized code quality, maintainability, and traceability, ensuring future regional releases could be integrated smoothly. Although no major bugs were addressed, Francisco’s contributions deepened the emulator’s catalog coverage and reproducibility, providing a robust foundation for quality assurance and ongoing development within the C++ codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
238
Activity Months1

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 FBNeo monthly summary for finalburnneo/FBNeo. Delivered expanded SNES/Super Famicom compatibility with new games and regional variants, broadening catalog coverage and cross-region play. The work includes a code update in d_snes.cpp to support the new entries (commit 99b3fa9a7ba1f59c7d33287c6ffd0780128c1e6a). No major bugs fixed this month; focus was on feature delivery, code quality, and reproducibility for QA and future releases.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++Emulator DevelopmentGame Preservation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

finalburnneo/FBNeo

May 2025 May 2025
1 Month active

Languages Used

C++

Technical Skills

C++Emulator DevelopmentGame Preservation

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