

January 2026 for QuentinGruber/h1z1-server focused on enhancing item interaction fidelity and gameplay integrity. Implemented a proximity-based item interaction system with real-time updates and improved container/item state representations, and delivered a targeted fix to item pickup logic to prevent acquisitions through walls. These changes improve user experience, reduce interaction friction, and strengthen game integrity in item management and inventory workflows.
January 2026 for QuentinGruber/h1z1-server focused on enhancing item interaction fidelity and gameplay integrity. Implemented a proximity-based item interaction system with real-time updates and improved container/item state representations, and delivered a targeted fix to item pickup logic to prevent acquisitions through walls. These changes improve user experience, reduce interaction friction, and strengthen game integrity in item management and inventory workflows.
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