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Fabian Sätterlund

PROFILE

Fabian Sätterlund

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
52
Activity Months2

Work History

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary for QuentinGruber/h1z1-server: Delivered Crafting System Enhancements to improve player interaction with lootable construction entities and tightened client-server communication for proximate items. Fixed Proximity Crafting Deletion Logic Bug to ensure items are deleted only when their stack count reaches zero. Impact: improved gameplay fidelity and reliability in crafting flows, with stronger server-client synchronization for proximity-based item handling. Demonstrated technologies: C++ server code, inventory systems, and proximity-based interaction logic.

October 2025

1 Commits

Oct 1, 2025

October 2025 — QuentinGruber/h1z1-server: Delivered reliability improvements for proximity item handling and clarified command naming. The changes enhance stability of proximity item interactions, reduce ambiguity in command usage, and simplify future maintenance. Implemented as a focused change set to minimize risk and facilitate safe deployment.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage26.6%

Skills & Technologies

Programming Languages

TypeScript

Technical Skills

TypeScriptbackend developmentgame developmentgame server developmentserver-side development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

QuentinGruber/h1z1-server

Oct 2025 Nov 2025
2 Months active

Languages Used

TypeScript

Technical Skills

TypeScriptbackend developmentgame server developmentgame developmentserver-side development

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