
Worked on the MtStringmore repository to deliver gameplay enhancements centered on combat variety and player feedback. Developed new projectile types, including fireballs and snowballs, each with configurable firing parameters and associated visual effects. Updated cannon behavior and introduced prefabs for projectiles, explosions, and liquid particles to streamline asset integration and support rapid iteration. Enhanced player action visuals by adding landing dust and wall-slide particle effects, and refactored particle systems to use circle-based behavior overrides for improved clarity and consistency. Utilized C#, Unity, and particle system techniques to increase gameplay depth, visual polish, and tunability for future balance adjustments.
March 2025 (MtStringmore) delivered key gameplay enhancements focused on expanding combat variety and improving player feedback. Implemented new projectile types (fireballs and snowballs) with associated effects and configurable firing parameters; updated cannon behavior; added comprehensive asset prefabs for projectiles, explosions, and liquids to support rapid iteration. Refined player action visuals with landing dust and wall-slide particles, and refactored particle systems to use circle-based behavior overrides for clearer visuals and more consistent feedback. The work enhances gameplay depth, visuals, and tunability, laying groundwork for future balance iterations and continued player engagement.
March 2025 (MtStringmore) delivered key gameplay enhancements focused on expanding combat variety and improving player feedback. Implemented new projectile types (fireballs and snowballs) with associated effects and configurable firing parameters; updated cannon behavior; added comprehensive asset prefabs for projectiles, explosions, and liquids to support rapid iteration. Refined player action visuals with landing dust and wall-slide particles, and refactored particle systems to use circle-based behavior overrides for clearer visuals and more consistent feedback. The work enhances gameplay depth, visuals, and tunability, laying groundwork for future balance iterations and continued player engagement.

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