
Worked on the AdenC123/MtStringmore repository, focusing on improving gameplay stability and consistency within a one-month period. Addressed two critical bugs by adjusting hitbox alignment and refining tile physics, directly enhancing player interactions and overall game feel. Utilized C# and the Unity Engine to implement these changes, ensuring that gameplay mechanics behaved as intended. Additionally, reverted recent modifications to the PlayerController and CutsceneFade components, restoring stable functionality and removing unnecessary debugging code. The approach prioritized maintainability and reliability, with all updates carefully tested to avoid introducing new issues. No new features were added during this period, emphasizing quality over quantity.
Monthly summary for 2025-03 focused on AdenC123/MtStringmore. Delivered fixes to hitbox and tile physics for gameplay consistency and reverted unstable changes to restore stable PlayerController and CutsceneFade, improving overall player experience and maintainability.
Monthly summary for 2025-03 focused on AdenC123/MtStringmore. Delivered fixes to hitbox and tile physics for gameplay consistency and reverted unstable changes to restore stable PlayerController and CutsceneFade, improving overall player experience and maintainability.

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