
Worked on the wowsims/mop repository to expand platform support and enhance simulation accuracy. Developed cross-compilation and packaging for macOS ARM64, enabling broader distribution of the CLI by automating builds and releases with GitHub Actions. Improved the Frost Death Knight simulation by refining DPS, TPS, and HPS calculations across different races and talent configurations, increasing the fidelity of game balance analysis. Addressed build reliability by removing an unused import, resolving a compilation issue and streamlining the build process. Utilized Go, Makefile, and YAML to implement these features, focusing on build automation, CI/CD workflows, and simulation tuning for maintainable releases.
Month 2025-07: Focused on expanding platform coverage, improving simulation fidelity, and stabilizing the build pipeline. Key outcomes include cross-architecture packaging for macOS ARM64, updated Frost DK simulation tuning for accuracy across races and talents, and removal of an unused import that eliminated a build issue. These efforts delivered tangible business value: broader distribution reach, higher fidelity simulations informing better decisions, and a more reliable, maintainable release process.
Month 2025-07: Focused on expanding platform coverage, improving simulation fidelity, and stabilizing the build pipeline. Key outcomes include cross-architecture packaging for macOS ARM64, updated Frost DK simulation tuning for accuracy across races and talents, and removal of an unused import that eliminated a build issue. These efforts delivered tangible business value: broader distribution reach, higher fidelity simulations informing better decisions, and a more reliable, maintainable release process.

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