
During April 2026, contributed to the Phobos-developers/Phobos repository by designing and implementing Unit Deselection Hotkeys, a feature that streamlines unit micromanagement in gameplay. Leveraging C++ and user interface design skills, introduced keyboard-driven commands allowing players to deselect one or five units from their current selection, directly supporting tactical actions such as scouting, defensive positioning, and area-of-effect distribution. The development process emphasized use-case-driven design, clear documentation, and maintainable code changes. No major bugs were reported, as the focus remained on feature delivery and stabilization. This work improved player control and laid the foundation for future hotkey enhancements.
April 2026 (2026-04) — Phobos: Implemented Unit Deselection Hotkeys to accelerate micro-management and enhance tactical control. Key feature enables deselecting 1 unit (V) or 5 units (Shift+V) from the current selection, supported by documented use-cases to aid scouting, defensive positioning, AOE distribution, high-value target sniping, rapid capture, and building occupation. This aligns with design goals to reduce click fatigue and improve competitive play while keeping controls intuitive. Major bugs fixed: None reported this month; focus remained on feature delivery and stabilization around new hotkeys. Overall impact and accomplishments: Significantly improved unit micromanagement speed and precision, enabling players to execute complex sequences more efficiently. The feature contributes to higher player satisfaction and competitive readiness, laying groundwork for future hotkey enhancements and accessibility improvements. Technologies/skills demonstrated: Keyboard-driven input handling, UX-first feature design, self-documented commits, use-case-driven development, and maintainable code changes in the Phobos project.
April 2026 (2026-04) — Phobos: Implemented Unit Deselection Hotkeys to accelerate micro-management and enhance tactical control. Key feature enables deselecting 1 unit (V) or 5 units (Shift+V) from the current selection, supported by documented use-cases to aid scouting, defensive positioning, AOE distribution, high-value target sniping, rapid capture, and building occupation. This aligns with design goals to reduce click fatigue and improve competitive play while keeping controls intuitive. Major bugs fixed: None reported this month; focus remained on feature delivery and stabilization around new hotkeys. Overall impact and accomplishments: Significantly improved unit micromanagement speed and precision, enabling players to execute complex sequences more efficiently. The feature contributes to higher player satisfaction and competitive readiness, laying groundwork for future hotkey enhancements and accessibility improvements. Technologies/skills demonstrated: Keyboard-driven input handling, UX-first feature design, self-documented commits, use-case-driven development, and maintainable code changes in the Phobos project.

Overview of all repositories you've contributed to across your timeline