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Per Lindstrand

PROFILE

Per Lindstrand

Worked on stabilizing the animation and audio asset pipeline within the godotengine/godot repository, focusing on reliability for game development workflows. Addressed a critical bug in C++ that affected audio track blend flag handling during animation reimport, ensuring that audio timings and blending remained consistent and preventing playback drift. Implemented regression safeguards in the asset importer to protect against similar issues in future reimports, enhancing the robustness of animation systems. No new features were shipped during this period, but the targeted bug fix improved the consistency of asset imports, supporting developers who rely on precise audio and animation synchronization.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
3
Activity Months1

Work History

November 2025

1 Commits

Nov 1, 2025

Monthly work summary for 2025-11: Focused on stabilizing the animation/audio asset pipeline in the Godot engine. No new features shipped this month; a critical bug fix improved audio timing and blending consistency during animation reimports, enhancing reliability for game developers relying on asset imports.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++animation systemsgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2025 Nov 2025
1 Month active

Languages Used

C++

Technical Skills

C++animation systemsgame development