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Furiousky

PROFILE

Furiousky

Over seven months, contributed to hoi4-modding-den/Dens-HRE by designing and implementing new gameplay features, expanding playable countries, and overhauling core systems for Hearts of Iron IV mods. Delivered national focus trees, scripted GUIs, and decision systems using Paradox Script, YAML, and GFX, with a focus on data-driven design and modular configuration. Enhanced user experience through UI development, localization, and map balancing, while maintaining stability with targeted bug fixes and regression testing. Prioritized maintainable code and clear documentation, enabling faster iteration and easier collaboration. The work improved mod extensibility, gameplay realism, and accessibility for both players and future contributors.

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

80Total
Bugs
13
Commits
80
Features
20
Lines of code
44,142
Activity Months7

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026: Dens-HRE delivered a new Ottoman Government feature set, introducing scripted GUIs and decision categories to enrich governance interactions. Implemented in hoi4-modding-den/Dens-HRE with a dedicated commit. No major bugs fixed this month; focus remained on feature delivery and UI polish to prepare for future Ottoman content. Impact: deeper player engagement, clearer decision-making workflows, and a scalable UI/decision framework for subsequent updates. Skills demonstrated: HOI4 mod scripting, scripted GUI development, decision-category modeling, and Git-based collaboration.

February 2026

1 Commits

Feb 1, 2026

February 2026 - Dens-HRE (hoi4-modding-den/Dens-HRE). Focused on stability and correctness with a targeted bug fix in the Historical Mod Core State designation logic. Key deliverable: resolved a variable assignment issue that caused incorrect core state designation, restoring stable gameplay mechanics and expected mod behavior for players. Commit reference: 1353da58996a6e902c5c9352c0dc3a215823d683. This work reduced player-reported issues and improved reliability across mod interactions with the core game. Impact and business value: - Enhanced player experience and mod stability, leading to fewer support inquiries and higher satisfaction among users. - Safer, more maintainable core state logic reduces risk of regressions in future updates. - Demonstrated capability to diagnose nuanced mod-specific bugs and deliver precise fixes with traceable commits. Technologies/skills demonstrated: - Lua scripting/mod tooling debugging and patching in a live mod project. - Regression testing mindset and precise commit hygiene. - Collaboration readiness via clear commit messaging and documentation.

January 2026

21 Commits • 5 Features

Jan 1, 2026

January 2026 summary for hoi4-modding-den/Dens-HRE: Focused on UI/localization quality, DLC readiness, and stability. Delivered Catalan localization updates and cosmetic text enhancements, a major main menu overhaul, and Ottoman DLC content/balance (including advisors Part 1). A broad set of bug fixes stabilized UI strings, AI behavior, and map/OOB handling, improving accessibility for non-English players and setting a solid foundation for upcoming DLC work.

September 2025

15 Commits • 3 Features

Sep 1, 2025

Summary for 2025-09: - Delivered a comprehensive YCA National Focus Tree and Political/Military System Overhaul for Dens-HRE, including army/navy/air trees, new leaders/advisors, internal faction mechanics, events, updated focus prerequisites, and a functioning interim constitution mechanic. Completed the related icons, branch layouts, and OOBs; advanced ministers, generals/admirals, and high command integration. - Expanded the Catalonia region with new states Tarragona, Castellón, and Lleida in history and localization files, ensuring consistency across province lists. - Overhauled Factional Influence UI with new GUI elements, icons, progress bars, and localization updates to improve UX and clarity of influence progress. - Fixed critical issues affecting startup and gameplay: legacy character IDs, naval unit definitions, decision availability, and the loading screen background to ensure stability and consistency. - Business value and technical impact: strengthened mod stability, data-driven content capabilities, and user experience, enabling broader mod content, easier future updates, and clearer contributor workflows.

August 2025

9 Commits • 1 Features

Aug 1, 2025

August 2025 — Delivered a major feature expansion for the YCA mod in hoi4-modding-den/Dens-HRE, along with stability and data-quality fixes that improve playability and maintainability. Key feature: Catalonia added as a playable country and Aragon expanded with new states, leaders, ideologies, national ideas, and a redesigned political tree UI (YCA mod). Notable incremental commits supported iterative development, including skeleton work for the YCA political tree and internal faction WIP.

July 2025

17 Commits • 6 Features

Jul 1, 2025

Concise monthly summary for July 2025 focused on delivering Venice/XVE enhancements in the Dens-HRE mod, aligning with business value of richer gameplay, balance, and world-building for Hearts of Iron IV players. Key technical effort spanned OOB setup, balance of power systems, state/ manpower data, building and stability mechanics, Istria integration, and national focus expansion, with a strong emphasis on data-driven design, localization, and UI integration.

June 2025

16 Commits • 4 Features

Jun 1, 2025

June 2025 monthly summary for hoi4-modding-den/Dens-HRE: Delivered multiple high-impact features, major map/data overhauls, and quality fixes that collectively improve gameplay realism and mod maintainability, delivering clear business value by expanding playable content and balancing regional dynamics. Key features delivered include Venetian Republic (XVE) full integration across setup, leadership, flag assets, historical stances, gathering storm entry, national ideas, starting divisions, naval OOB, and region-specific map adjustments; Istrian Freedom Front (IFF) added as a new playable country with graphics culture, flag assets, history, and leaders, plus introductory screen and portraits; Mediterranean map/data overhaul introducing Corfu, Dalmatia, Cattaro, Scutari, and Gorizia, with manpower/building adjustments, map definitions CSV updates, and removal of obsolete buildings to rebalance the map. Documentation update: README note reflecting XIF entry. Major fixes and quality improvements included map data patches and targeted fixes (e.g., Electric Boogaloo; Italian smallpox) to improve stability and balance. Overall impact: expanded playable content, richer regional realism, and improved onboarding and documentation, contributing to faster iteration cycles and higher mod quality. Technologies/skills demonstrated: data-driven map and state design, asset pipelines (flags, leadership, GFX), OOB and manpower balancing, introduction screens and portraits, and documentation alignment for release readiness.

Activity

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Quality Metrics

Correctness85.4%
Maintainability82.8%
Architecture82.2%
Performance81.4%
AI Usage27.0%

Skills & Technologies

Programming Languages

GFXGMLMarkdownN/AParadox ScriptTGATXTTextYAMLYML

Technical Skills

AI programmingCharacter DesignConfigurationConfiguration FilesConfiguration ManagementContent CreationData ConfigurationData ManagementData Structure ManagementDecision ScriptingDocumentationEvent ScriptingGUI DevelopmentGame Data ManagementGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hoi4-modding-den/Dens-HRE

Jun 2025 Apr 2026
7 Months active

Languages Used

MarkdownParadox ScriptTextbmptgatxtymlGML

Technical Skills

ConfigurationConfiguration ManagementData ManagementDocumentationGame DevelopmentGame Modding