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Kacper Lukstaedt

PROFILE

Kacper Lukstaedt

During January 2025, Furras developed foundational architecture for CTRL-Games-dev/Under-Control, focusing on scalable cross-dimension gameplay. They implemented Unity Scene Organization and Timeline Integration, introducing new tag manager layers and TimelineSettings assets to streamline scene management and enable timeline features. Using C# and Unity’s Scriptable Objects, Furras built a dimension system with enums for difficulty and dimension, a GameContext object for state management, and a GameManager to handle scene loading based on the current dimension. The addition of a Portal prefab enabled seamless navigation between dimensions, establishing a maintainable base for future content and robust game state management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
554
Activity Months1

Work History

January 2025

2 Commits • 2 Features

Jan 1, 2025

2025-01 Monthly Summary for CTRL-Games-dev/Under-Control. Focused on delivering foundational architecture and scene-management improvements to enable scalable cross-dimension gameplay. Key features delivered include Unity Scene Organization and Timeline Integration and Dimension System and Portal Navigation. No major bugs were documented as fixed for this month; if any critical issues were resolved, they should be surfaced in upcoming updates. Overall, this work establishes a solid base for maintainable content authoring, robust game state management, and cross-dimension navigation, driving longer-term product value.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity AssetYAML

Technical Skills

Game DevelopmentPrefabsScene ManagementScriptable ObjectsUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CTRL-Games-dev/Under-Control

Jan 2025 Jan 2025
1 Month active

Languages Used

C#Unity AssetYAML

Technical Skills

Game DevelopmentPrefabsScene ManagementScriptable ObjectsUnityUnity Engine

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