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Gabriel Alcântara Bernardes

PROFILE

Gabriel Alcântara Bernardes

Gabriel Alcantara contributed to opentibiabr/canary and mehah/otclient by building and refining gameplay features, UI systems, and backend logic over a three-month period. He enhanced player experience by implementing multi-icon monster displays, prey system improvements, and mana shield UI integration, using C++, Lua, and OTUI. Gabriel addressed stability and data integrity by capping tracker lists, ensuring quest tracking persistence, and correcting RNG bias in charm procs. His work included targeted bug fixes such as stash auto-correction and tier-aware hotkey handling, demonstrating depth in client-server logic, code refactoring, and data validation while maintaining a focus on maintainability and user experience.

Overall Statistics

Feature vs Bugs

31%Features

Repository Contributions

14Total
Bugs
9
Commits
14
Features
4
Lines of code
2,492
Activity Months3

Work History

October 2025

4 Commits • 2 Features

Oct 1, 2025

October 2025 – Key outcomes across opentibiabr/canary and mehah/otclient. Focused on stability, UX, and gameplay flow improvements that drive player engagement and reduce support overhead. Key features delivered: - Prey Options System Enhancement: automatic bonus rerolls, prey locking, enhanced prey UI, confirmation dialogs, and refined prey information display (#1327). - Mana Shield UI Integration: mana shield visualization with a health bar aligned to the mana bar, ensuring correct display for mage vocations (#1320). Major bugs fixed: - Stash Auto-Correction on Failed Withdrawals: automatically restores stash count to prevent underflow, with enhanced stash logging for debugging (#3712). - Safe Hotkey Equipment Handling for Items with Same ID but Different Tiers: tier-aware hotkey flow to prevent accidental removal of equipped items (#3695). Overall impact and accomplishments: - Reduced edge-case risk in inventory and prey management; improved gameplay UX and debugging visibility through targeted logging; cross-repo collaboration delivering cohesive user-facing improvements. Technologies/skills demonstrated: - UI integration and state management, robust bug fixes with clear commit messages, cross-repo collaboration, and explicit logging enhancements.

September 2025

4 Commits

Sep 1, 2025

In September 2025, opentibiabr/canary delivered stability, reliability, and maintainability improvements that enhance gameplay continuity and data integrity. Focused on stabilizing core systems (tracker and quest tracking), tightening code hygiene, and ensuring configurations map predictably to behavior. These changes reduce client crashes, improve build stability, and set a solid foundation for future feature work.

July 2025

6 Commits • 2 Features

Jul 1, 2025

In July 2025, the Canary project delivered core feature enhancements, reliability fixes, and targeted UI improvements that together enhanced player balance, stability, and performance. The work focused on refining core gameplay systems, reducing client/server churn, and improving the accuracy and visibility of in-game feedback.

Activity

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Quality Metrics

Correctness90.8%
Maintainability90.8%
Architecture87.8%
Performance87.2%
AI Usage21.4%

Skills & Technologies

Programming Languages

C++LuaOTUI

Technical Skills

Backend DevelopmentBug FixBug FixingBuild SystemC++Client-Side DevelopmentClient-side LogicClient-side ScriptingCode RefactoringData ValidationFeature ImplementationGame DevelopmentLuaLua ScriptingRandom Number Generation

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

opentibiabr/canary

Jul 2025 Oct 2025
3 Months active

Languages Used

C++Lua

Technical Skills

Backend DevelopmentBug FixC++Client-side LogicGame DevelopmentLua Scripting

mehah/otclient

Oct 2025 Oct 2025
1 Month active

Languages Used

C++LuaOTUI

Technical Skills

C++Client-side ScriptingFeature ImplementationGame DevelopmentLuaUI Development

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