
During May 2025, Georg Becker established the foundation for the OER_Gamejam_3 project by initializing and cleaning the repository, ensuring consistent configuration and version control practices. He migrated the project to Unity’s New Input System, updating project settings and integrating input handling within the UI canvas. Georg developed a reusable main UI framework in C# using Unity Engine, including core controls for user interaction. He also implemented a Workday Progress UI that displays attendance data by connecting with underlying workday logic. This work reduced onboarding friction and provided a modern, consistent user experience, enabling faster and safer development iterations for the team.

May 2025 — OER_Gamejam_3: Established project foundation and UI scaffolding to accelerate feature delivery. Delivered repo initialization and cleanup, migrated to Unity New Input System, built a reusable Main UI framework, and implemented a Workday Progress UI to surface attendance data. No explicit major bug fixes recorded this month. Business value: reduced onboarding/setup friction, modernized input handling, and a consistent UX foundation enabling faster, safer iterations.
May 2025 — OER_Gamejam_3: Established project foundation and UI scaffolding to accelerate feature delivery. Delivered repo initialization and cleanup, migrated to Unity New Input System, built a reusable Main UI framework, and implemented a Workday Progress UI to surface attendance data. No explicit major bug fixes recorded this month. Business value: reduced onboarding/setup friction, modernized input handling, and a consistent UX foundation enabling faster, safer iterations.
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