
Ida Stetter developed function-driven character interaction and UI enhancements for the dorn-gerhard/OER_Gamejam_3 repository, focusing on advancing function-based gameplay. She implemented character customization visuals, blinking eye animations, and a UI for function graphs with real-time attribute display, using Unity and C#. Her work included mapping facial expressions to gameplay decisions, improving player feedback and immersion. Ida also refined the asset import pipeline and UI components to support rapid iteration and visual clarity. While no major bugs were addressed, her contributions established a robust foundation for future dynamic dialogue and scalable function-driven behaviors, demonstrating depth in animation systems and UI/UX design.

May 2025 — dorn-gerhard/OER_Gamejam_3: Implemented function-driven character interaction and UI enhancements to advance function-based gameplay. Key deliverables include character customization visuals, blinking eye animations, a function graphs UI with attributes, and decision-based facial expressions that visualize gameplay decisions. Asset pipeline improvements and UI polish completed to enable rapid iteration and better player feedback. No major bugs fixed; minor polish and stability fixes from asset import and UI refactors. Overall impact: enhanced player immersion, clearer decision feedback, and a solid foundation for future dynamic dialogue and function-driven behaviors. Technologies demonstrated: Unity/C#, animation systems, UI/UX design, asset pipeline, function-driven gameplay logic, and Git-based collaboration.
May 2025 — dorn-gerhard/OER_Gamejam_3: Implemented function-driven character interaction and UI enhancements to advance function-based gameplay. Key deliverables include character customization visuals, blinking eye animations, a function graphs UI with attributes, and decision-based facial expressions that visualize gameplay decisions. Asset pipeline improvements and UI polish completed to enable rapid iteration and better player feedback. No major bugs fixed; minor polish and stability fixes from asset import and UI refactors. Overall impact: enhanced player immersion, clearer decision feedback, and a solid foundation for future dynamic dialogue and function-driven behaviors. Technologies demonstrated: Unity/C#, animation systems, UI/UX design, asset pipeline, function-driven gameplay logic, and Git-based collaboration.
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