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Gil Reis

PROFILE

Gil Reis

Over a two-month period, contributed targeted improvements to open source game development tools by focusing on build automation and editor stability. In fosskers/raylib-1, implemented automatic Web platform selection for emcmake builds, leveraging CMake and Emscripten to streamline cross-platform development and eliminate manual configuration steps. Later, addressed a stability issue in godotengine/godot by fixing ScriptLanguage reinitialization during GDExtension imports, ensuring consistent editor state for extension authors. Work demonstrated proficiency in C++ programming, build system configuration, and software architecture, with a focus on reducing friction for developers and improving reliability in both build processes and runtime editor workflows.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
11
Activity Months2

Work History

December 2025

1 Commits

Dec 1, 2025

December 2025: Implemented a stability-focused fix in Godot's editor to address ScriptLanguage reinitialization when importing GDExtensions. The change ensures ScriptLanguage initializes correctly even if languages were previously initialized, preventing state inconsistencies during first-time GDExtension imports and reducing editor instability for extension authors.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Implemented automatic Web platform selection for emcmake in fosskers/raylib-1, setting PLATFORM to 'Web' by default to streamline web builds and remove manual configuration. This reduces build friction, improves reliability for web targets, and accelerates iteration. No critical bugs fixed this month; main value comes from automating cross-target builds and improving developer productivity. Technologies demonstrated: CMake/emcmake integration, Emscripten tooling, and version-controlled changes (PR #4748).

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++CMake

Technical Skills

Build System ConfigurationC++ programminggame developmentsoftware architecture

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

fosskers/raylib-1

Feb 2025 Feb 2025
1 Month active

Languages Used

CMake

Technical Skills

Build System Configuration

godotengine/godot

Dec 2025 Dec 2025
1 Month active

Languages Used

C++

Technical Skills

C++ programminggame developmentsoftware architecture