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giraldoelisabeth

PROFILE

Giraldoelisabeth

During a three-month period, Giraldo contributed to the Games-at-Northeastern/What-Remains-of-Me repository by delivering targeted features and stability improvements. He upgraded scene lighting to LED for enhanced visual fidelity and performance, and designed a new GMTK puzzle scene with improved level flow and contextual lighting. Using Unity, C#, and 3D modeling, Giraldo removed restrictive dialogue gating to streamline player progression and fixed a camera override bug, ensuring reliable camera behavior across scenes. His work emphasized maintainability through focused, low-risk commits and clear documentation, resulting in smoother QA cycles and easier future refinements while supporting ongoing polish and gameplay consistency goals.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

5Total
Bugs
2
Commits
5
Features
2
Lines of code
219,897
Activity Months3

Work History

November 2025

1 Commits

Nov 1, 2025

November 2025 – What Remains of Me (Games-at-Northeastern/What-Remains-of-Me) Overview: - Focused on stabilizing the camera system to deliver a reliable player experience across scenes. Delivered a targeted fix to prevent an extra camera from overriding the player camera, and tuned camera properties and related objects to improve visuals while preserving gameplay mechanics. Key contributions: - Stabilized the camera system and removed an extra override that blocked correct player camera behavior. - Refined camera properties and related scene objects to boost visual quality and maintain gameplay integrity. Impact and business value: - More reliable, interference-free camera behavior across gameplay, reducing visual glitches and edge-case failures. - Shorter QA cycles and smoother iteration since camera regressions are now isolated and easier to test. - Clear traceability with commit-level changes enabling easier rollbacks if needed. Technologies and skills demonstrated: - Unity camera control, scene management, and debugging - C# scripting for camera logic - Version control discipline with granular commits (e.g., b98e628b78deb96e3cd3ebb3707385003a18e15c) - Problem triage, regression prevention, and documentation for future maintenance

October 2025

3 Commits • 1 Features

Oct 1, 2025

October 2025 - Monthly Summary for Games-at-Northeastern/What-Remains-of-Me. Key features delivered include a new GMTK Puzzle Design scene and related scene design improvements; major bug fix removing mandatory dialogue gating in Level 1.5.1. These changes improve progression flow, player engagement, and design reliability, while showcasing strong technical execution across Unity scene work and lighting.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for the Games-at-Northeastern/What-Remains-of-Me project focusing on targeted polish and performance improvements in a live scene. Delivered a lighting upgrade to improve fidelity and rendering efficiency with a single, well-scoped change set. The work aligns with ongoing polish and performance goals while minimizing risk and maintaining maintainability.

Activity

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Quality Metrics

Correctness96.0%
Maintainability84.0%
Architecture84.0%
Performance88.0%
AI Usage28.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

2D graphics3D modelingC# programmingUnitygame developmentlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Games-at-Northeastern/What-Remains-of-Me

Sep 2025 Nov 2025
3 Months active

Languages Used

C#

Technical Skills

3D modelingUnitygame development2D graphicsC# programminglevel design

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