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Graham Taylor

PROFILE

Graham Taylor

In April 2025, Greg Taylor developed an interactive toilet minigame for the Cash-the-Cache repository, introducing a slider-based flushing mechanic with animated feedback and loot spawning. He implemented new C# scripts and Unity prefabs to support flush button interactions, UI elements, and target logic, focusing on gameplay depth and maintainability. Greg also resolved a scene integration issue by updating Main Level.unity and DynamicsManager.asset, improving release stability and physics configuration. Additionally, he clarified documentation in Target.cs to enhance developer onboarding. His work demonstrated proficiency in Unity, C#, and scene management, delivering both new features and targeted bug fixes within one month.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

4Total
Bugs
1
Commits
4
Features
2
Lines of code
9,610
Activity Months1

Work History

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 – Cash-the-Cache: Delivered a new Interactive Toilet Minigame, stabilized core level workflows, and improved developer readability. Focused on gameplay enhancement, release stability, and code maintainability to drive player engagement, smoother releases, and faster onboarding.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture80.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

C#Game DevelopmentInteractive ObjectsMinigamesPhysics ConfigurationScene ManagementUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

nhaticus/Cash-the-Cache

Apr 2025 Apr 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

C#Game DevelopmentInteractive ObjectsMinigamesPhysics ConfigurationScene Management

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