
In April 2025, Greg Taylor developed an interactive toilet minigame for the Cash-the-Cache repository, introducing a slider-based flushing mechanic with animated feedback and loot spawning. He implemented new C# scripts and Unity prefabs to support flush button interactions, UI elements, and target logic, focusing on gameplay depth and maintainability. Greg also resolved a scene integration issue by updating Main Level.unity and DynamicsManager.asset, improving release stability and physics configuration. Additionally, he clarified documentation in Target.cs to enhance developer onboarding. His work demonstrated proficiency in Unity, C#, and scene management, delivering both new features and targeted bug fixes within one month.

April 2025 – Cash-the-Cache: Delivered a new Interactive Toilet Minigame, stabilized core level workflows, and improved developer readability. Focused on gameplay enhancement, release stability, and code maintainability to drive player engagement, smoother releases, and faster onboarding.
April 2025 – Cash-the-Cache: Delivered a new Interactive Toilet Minigame, stabilized core level workflows, and improved developer readability. Focused on gameplay enhancement, release stability, and code maintainability to drive player engagement, smoother releases, and faster onboarding.
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