
In May 2025, Alex Michaelson delivered a comprehensive boss combat balance pass for the GDACollab/Well-Witches repository, focusing on enhancing gameplay fairness and clarity. Using Unity and C#, Alex increased boss health, recalibrated shield and projectile damage, and refined lunge logic to ensure each player is only hit once. He introduced a new attack-indicator material to improve visual feedback during boss encounters and tuned sword damage to align with the updated balance. Alex’s work established a robust foundation for future balance iterations, demonstrating depth in combat mechanics and game development while maintaining clear commit traceability for rapid, maintainable improvements.

May 2025 summary for GDACollab/Well-Witches: Delivered a comprehensive boss combat balance pass, introduced a new attack-indicator material, and tuned core combat parameters to improve play fairness and clarity. This work enhances player engagement, reduces accidental or unfair hits, and establishes solid groundwork for iterative balance and visual fidelity improvements across future sprints.
May 2025 summary for GDACollab/Well-Witches: Delivered a comprehensive boss combat balance pass, introduced a new attack-indicator material, and tuned core combat parameters to improve play fairness and clarity. This work enhances player engagement, reduces accidental or unfair hits, and establishes solid groundwork for iterative balance and visual fidelity improvements across future sprints.
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