
Shenmilingfu developed automation and strategy assets for the babalae/bettergi-scripts-list repository, focusing on scripting and documentation to streamline game combat rotations. Over two months, they built a Character Ability Rotation Script that automates the sequence and timing of abilities for four multilingual characters, reducing manual input and enabling repeatable simulation testing. Additionally, Shenmilingfu authored an in-game combat rotation guide for a four-character team, providing actionable optimization strategies for players. Their work leveraged plain text scripting, asset creation, and Git version control, demonstrating depth in both technical implementation and practical documentation to support faster iteration and consistent gameplay analysis.

2025-09 Monthly Summary for babalae/bettergi-scripts-list. Focused on delivering a new combat rotation guide and expanding guided content assets. No major bugs reported this month.
2025-09 Monthly Summary for babalae/bettergi-scripts-list. Focused on delivering a new combat rotation guide and expanding guided content assets. No major bugs reported this month.
January 2025 monthly summary for babalae/bettergi-scripts-list: Key feature delivered was a Character Ability Rotation Script for 仆人, 茜特菈莉, 夜兰, and 班尼特, detailing the sequence and timing of abilities to automate combat actions in the game/simulation. This supports faster iteration and consistent testing of rotations. No major bugs fixed this month; focus remained on feature delivery and groundwork for automation. Impact: automation reduces manual input, accelerates tuning cycles, and provides a reusable rotation asset across simulations. Technologies/skills demonstrated: scripting for game automation, asset creation and file uploads, Git version control with multiple commits, handling multilingual character names, and repository collaboration.
January 2025 monthly summary for babalae/bettergi-scripts-list: Key feature delivered was a Character Ability Rotation Script for 仆人, 茜特菈莉, 夜兰, and 班尼特, detailing the sequence and timing of abilities to automate combat actions in the game/simulation. This supports faster iteration and consistent testing of rotations. No major bugs fixed this month; focus remained on feature delivery and groundwork for automation. Impact: automation reduces manual input, accelerates tuning cycles, and provides a reusable rotation asset across simulations. Technologies/skills demonstrated: scripting for game automation, asset creation and file uploads, Git version control with multiple commits, handling multilingual character names, and repository collaboration.
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