
Contributed to the babalae/bettergi-scripts-list repository by developing two core features focused on game automation and strategy documentation. Delivered a Character Ability Rotation Script that automates combat actions for four multilingual characters, enabling repeatable simulations and reducing manual input during testing. Expanded the repository with a detailed in-game combat rotation guide for a separate four-character team, providing actionable optimization routes for players. Employed scripting and plain text documentation to create reusable assets, leveraging Git for version control and collaborative updates. The work emphasized clear sequence documentation, asset uploads, and the establishment of a foundation for automated combat action testing workflows.
2025-09 Monthly Summary for babalae/bettergi-scripts-list. Focused on delivering a new combat rotation guide and expanding guided content assets. No major bugs reported this month.
2025-09 Monthly Summary for babalae/bettergi-scripts-list. Focused on delivering a new combat rotation guide and expanding guided content assets. No major bugs reported this month.
January 2025 monthly summary for babalae/bettergi-scripts-list: Key feature delivered was a Character Ability Rotation Script for 仆人, 茜特菈莉, 夜兰, and 班尼特, detailing the sequence and timing of abilities to automate combat actions in the game/simulation. This supports faster iteration and consistent testing of rotations. No major bugs fixed this month; focus remained on feature delivery and groundwork for automation. Impact: automation reduces manual input, accelerates tuning cycles, and provides a reusable rotation asset across simulations. Technologies/skills demonstrated: scripting for game automation, asset creation and file uploads, Git version control with multiple commits, handling multilingual character names, and repository collaboration.
January 2025 monthly summary for babalae/bettergi-scripts-list: Key feature delivered was a Character Ability Rotation Script for 仆人, 茜特菈莉, 夜兰, and 班尼特, detailing the sequence and timing of abilities to automate combat actions in the game/simulation. This supports faster iteration and consistent testing of rotations. No major bugs fixed this month; focus remained on feature delivery and groundwork for automation. Impact: automation reduces manual input, accelerates tuning cycles, and provides a reusable rotation asset across simulations. Technologies/skills demonstrated: scripting for game automation, asset creation and file uploads, Git version control with multiple commits, handling multilingual character names, and repository collaboration.

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