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Eric Kuzmenko

PROFILE

Eric Kuzmenko

Eric Kuzmenko enhanced the o3de/o3de repository by developing advanced camera and lighting features for game development workflows. He improved the Look At component by introducing strength-based, framerate-independent rotation controls, axis-specific disables, and a global toggle, all implemented in C++ using a component-based architecture. Eric also added non-destructive transform calculations for editor tooling and refined signaling logic for maintainability. In a subsequent update, he delivered a scripting-ready Image-Based Lighting Exposure API, exposing dynamic lighting adjustments to scripts for automated scene tuning. His work demonstrated depth in graphics programming, API design, and scripting integration, addressing usability and workflow automation challenges.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
852
Activity Months2

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

Month: 2026-01 – Focused on delivering scripting-ready exposure controls for Image Based Lighting to enhance visual fidelity and automation. Key feature shipped: Image-Based Lighting Exposure API with GetExposure and SetExposure exposed to behavior context, enabling programmatic lighting adjustments in scripts. No major bugs fixed this month. Impact: enables automated scene tuning, more consistent lighting workflows, and improved QA and runtime visuals. Technologies/skills demonstrated: API design, scripting bindings, version-control discipline, and cross-team collaboration for feature delivery.

December 2025

1 Commits • 1 Features

Dec 1, 2025

Month 2025-12 — Delivered substantial enhancements to the Look At component in the o3de/o3de repository, improving usability, configurability, and reliability for player-focused camera/rotation behavior. Implemented a strength-based rotation control with framerate-independent behavior, axis-specific rotation disables, and a global enable/disable toggle. Added getters/setters for new attributes and introduced a non-destructive look-at transform option for editor tooling. Strengthened signaling and code quality (OnEnabledChanged fires only on real changes, braces cleanup, constexpr frame-rate normalization) to improve maintainability and reduce regression risk.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage30.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++C++ programmingcomponent-based architecturegame developmentgraphics programmingscripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

o3de/o3de

Dec 2025 Jan 2026
2 Months active

Languages Used

C++

Technical Skills

C++ programmingcomponent-based architecturegame developmentC++graphics programmingscripting