
Greg Yiwen contributed to the ColumbiaCGUI/PolXR repository by developing and stabilizing core XR and game features over a three-month period. He enhanced the DEM loading pipeline to visually distinguish bedrock assets using color interpolation in Unity and Shader Graph, improving data interpretation for users. Greg addressed gameplay stability by refactoring Fusion addons and implementing Android compatibility, ensuring reliable player spawning and runtime object loading. He also resolved XR interaction bugs, such as radargram snapping, by refining XRGrabInteractable logic and Rigidbody behavior in C#. His work emphasized maintainability, repository hygiene, and deployment readiness, demonstrating depth in Unity, C#, and networking technologies.

May 2025 — PolXR (ColumbiaCGUI): Delivered v1.0 stable release with Android compatibility and Fusion addons refactor (XRShared, ConnectionManager, Physics). Fixed core gameplay stability issues (player spawning, runtime object loading, Home Menu). Impact: Android-ready release with improved stability and maintainable backend; groundwork for future features. Technologies: Android compatibility, subsystem refactors, bugfixing, runtime loading, XR modules.
May 2025 — PolXR (ColumbiaCGUI): Delivered v1.0 stable release with Android compatibility and Fusion addons refactor (XRShared, ConnectionManager, Physics). Fixed core gameplay stability issues (player spawning, runtime object loading, Home Menu). Impact: Android-ready release with improved stability and maintainable backend; groundwork for future features. Technologies: Android compatibility, subsystem refactors, bugfixing, runtime loading, XR modules.
April 2025 – PolXR radargram snapping bug fix and stability work focused on XR interactions and user experience. Delivered targeted fixes to snapping behavior on trigger release, ensuring correct XRGrabInteractable attachment, stabilizing Rigidbody physics, and removing a legacy listener that caused resets. The changes improve predictability, reduce user confusion, and enhance maintainability.
April 2025 – PolXR radargram snapping bug fix and stability work focused on XR interactions and user experience. Delivered targeted fixes to snapping behavior on trigger release, ensuring correct XRGrabInteractable attachment, stabilizing Rigidbody physics, and removing a legacy listener that caused resets. The changes improve predictability, reduce user confusion, and enhance maintainability.
November 2024 monthly summary for ColumbiaCGUI/PolXR. Focused on visual rendering improvements and repository hygiene. Delivered a bedrock rendering enhancement in the DEM loading pipeline to visually distinguish bedrock via color interpolation (restricted to assets named 'bedrock'), and completed a maintenance change to align Git ignore conventions. These changes improve data interpretation for DEM analyses and reduce repo fragmentation risks.
November 2024 monthly summary for ColumbiaCGUI/PolXR. Focused on visual rendering improvements and repository hygiene. Delivered a bedrock rendering enhancement in the DEM loading pipeline to visually distinguish bedrock via color interpolation (restricted to assets named 'bedrock'), and completed a maintenance change to align Git ignore conventions. These changes improve data interpretation for DEM analyses and reduce repo fragmentation risks.
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