
Terry Song developed a cohesive, networked DEM workflow for the PolXR repository, focusing on multiplayer reliability and enhanced data visualization. He integrated Photon Fusion networking with Unity, implementing prefab-based DEM spawning, deterministic host logic, and runtime diagnostics using C#. His work unified input handling and network synchronization for surface toggles, improved radargram visualization with mesh integration, and enabled DEM loading from disk with robust file system operations. By refactoring legacy components and introducing debug logging, Terry improved scene hygiene and debuggability. The depth of his engineering addressed both networked behavior and asset management, resulting in a stable, maintainable multiplayer experience.

December 2024 — PolXR: Built a cohesive, networked DEM workflow and enhanced visualization on Photon Fusion. Delivered end-to-end features including Photon App ID initialization with runtime DEM diagnostics; networked DEMs via prefabs with host spawning; DEM spawn order and layer toggle improvements; unified input handling and network synchronization for surface/bottom toggles; Photon-based object instantiation and DataLoader integration; re-enabled DEM loading from disk; radargram visualization with networked transforms and mesh integration; and cleanup of legacy components. This work yields reliable multiplayer DEM experiences, deterministic spawning, improved debugging instrumentation, and a cleaner scene. Technologies: Unity, Photon Fusion, BakingObjectProvider, NetworkRunner, DataLoader, NetworkInputData.
December 2024 — PolXR: Built a cohesive, networked DEM workflow and enhanced visualization on Photon Fusion. Delivered end-to-end features including Photon App ID initialization with runtime DEM diagnostics; networked DEMs via prefabs with host spawning; DEM spawn order and layer toggle improvements; unified input handling and network synchronization for surface/bottom toggles; Photon-based object instantiation and DataLoader integration; re-enabled DEM loading from disk; radargram visualization with networked transforms and mesh integration; and cleanup of legacy components. This work yields reliable multiplayer DEM experiences, deterministic spawning, improved debugging instrumentation, and a cleaner scene. Technologies: Unity, Photon Fusion, BakingObjectProvider, NetworkRunner, DataLoader, NetworkInputData.
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