
During October 2025, Guilherme worked on the wowsims/mop repository, focusing on simulation logic and backend development using Go and TypeScript. He delivered a new FullRuneCooldown option for Death Knight APL, enabling configurable rune regeneration rates to support balance testing. Guilherme stabilized Affliction Warlock’s Haunt mechanics by unifying in-flight status checks and improving aura management, which enhanced DoT reliability. He also refined Flame Shock DoT calculations and expiry behavior for Shaman, ensuring accurate damage modeling. His work included comprehensive bug fixes, code cleanup, and updates to test infrastructure, demonstrating a methodical approach to simulation accuracy, maintainability, and collaborative development.

Monthly summary for 2025-10 focused on delivering core feature improvements, stabilization of simulation DoT mechanics, and strengthening test infrastructure for wowsims/mop. The work emphasized business value: more accurate DPS projections, more reliable test outcomes, and configurable gameplay mechanics for balance work.
Monthly summary for 2025-10 focused on delivering core feature improvements, stabilization of simulation DoT mechanics, and strengthening test infrastructure for wowsims/mop. The work emphasized business value: more accurate DPS projections, more reliable test outcomes, and configurable gameplay mechanics for balance work.
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