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Gustavo Vizoni

PROFILE

Gustavo Vizoni

Worked on the ARF-SS13/coyote-frontier repository, delivering two gameplay features focused on balance and system robustness. Developed slot-based restrictions for thief glove bonuses, preventing exploitation by limiting effects on sensitive inventory slots. Enhanced the stripping mechanism and improved clothing slot handling to create clearer, more intuitive gameplay interactions. Leveraged C# and YAML configuration to implement annotation-driven configurability, enabling easier future adjustments and supporting maintainable code. Emphasized event-driven programming and system design principles, collaborating closely through code review to refine solutions. The work resulted in tested, adaptable code paths that strengthen game balance and streamline future feature development without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
70
Activity Months1

Work History

April 2026

3 Commits • 2 Features

Apr 1, 2026

April 2026 — ARF-SS13/coyote-frontier: Delivered balance-focused features and robust slot handling. Implemented slot-based restrictions on thief glove bonuses to prevent exploitation and added annotation-driven configurability. Improved stripping mechanics and clothing slot handling for clearer gameplay. No major bugs fixed this month. Impact: stronger balance and tested code paths, easier future tweaks via annotations, and demonstrated strong collaboration and code quality.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

C#C# programmingYAML configurationevent-driven programminggame developmentsystem design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ARF-SS13/coyote-frontier

Apr 2026 Apr 2026
1 Month active

Languages Used

C#YAML

Technical Skills

C#C# programmingYAML configurationevent-driven programminggame developmentsystem design