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Harsh8naidu

PROFILE

Harsh8naidu

Harsh Naidu contributed to the kieranknowles1/csc8508-team-project repository by building core gameplay systems and enhancing the rendering pipeline over a two-month period. He integrated Bullet Physics with the existing NCL framework, refactored collision detection, and expanded object support to improve gameplay flexibility. Harsh developed a dynamic decal system with orientation, fading, and auto-deletion features, and established a foundation for UI rendering, including crosshair and shooting animations. He also implemented FreeType-based font rendering and improved material and texture management. Using C++, OpenGL, and GLSL, Harsh delivered robust, maintainable code that addressed both performance and visual fidelity requirements.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

98Total
Bugs
19
Commits
98
Features
29
Lines of code
427,902
Activity Months2

Work History

March 2025

76 Commits • 22 Features

Mar 1, 2025

Month: 2025-03 — Focused on advancing rendering fidelity, UI usability, and foundational font/material workflows to drive business value and maintainability. Delivered a robust Decal System and related rendering pipeline fixes, a UI system foundation with crosshair features, Paintball Gun integration with aligned player visuals, and foundational FreeType font integration with OpenGL font handling. Also progressed materials/texture management, grayscale decal textures for visual consistency, and code quality improvements to support future features and faster iteration.

February 2025

22 Commits • 7 Features

Feb 1, 2025

February 2025 performance summary for kieranknowles1/csc8508-team-project. This month focused on delivering a robust physics foundation, expanding object support, enhancing collision mechanics, and stabilizing the build to enable reliable gameplay iterations and faster feature delivery.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture79.2%
Performance75.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryCC#C++CMakeGLSLMeshUnityUnity MaterialUnity ShaderLab

Technical Skills

3D Art3D Graphics3D Math3D Modeling3D RenderingAnimationAsset IntegrationAsset ManagementBuild SystemsBullet PhysicsC++C++ DevelopmentClass DesignCode CleanupCode Documentation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

kieranknowles1/csc8508-team-project

Feb 2025 Mar 2025
2 Months active

Languages Used

C++GLSLMeshBinaryCC#CMakeUnity

Technical Skills

3D Graphics3D ModelingBullet PhysicsC++Code RefactoringCollision Detection

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