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JungHyaechang

PROFILE

Junghyaechang

Over three months, Hyeoncheol Han developed and stabilized core enemy AI and combat systems for the NbcampUnreal/1st-Team2-Final-Project repository, focusing on scalable AI frameworks, perception-driven behaviors, and robust state management. Using C++ and Unreal Engine Blueprints, Han implemented spline-based navigation, advanced Behavior Trees, and custom perception logic to create realistic enemy encounters and responsive combat. He enhanced gameplay by integrating animation blueprints, audio systems, and environment query systems, while also addressing asset management and documentation. Han’s work improved development velocity, reduced integration risk, and established a maintainable foundation for future features, demonstrating depth in both technical execution and project organization.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

109Total
Bugs
20
Commits
109
Features
45
Lines of code
8,850
Activity Months3

Work History

July 2025

19 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Focused on stabilizing core combat behavior, improving developer onboarding, and enabling new gameplay opportunities through targeted asset adjustments. Delivered concrete fixes and documentation enhancements that reduce integration risk, accelerate contributor ramp-up, and expand playable scenarios.

June 2025

53 Commits • 16 Features

Jun 1, 2025

June 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Delivered core HorrorCreature features, Lantern BT enhancements, swallow mechanics, and combat/AI stabilization, with audio/FX improvements and performance tuning. Result: more engaging and stable combat experiences, smoother patrol dynamics, and scalable groundwork for future enhancements.

May 2025

37 Commits • 27 Features

May 1, 2025

May 2025 focused on delivering a scalable enemy AI framework for NbcampUnreal/1st-Team2-Final-Project, featuring core AI entities, perception-driven decisions, spline-based navigation, and robust Behavior Trees, plus targeted quality improvements to PRs and assets. The work established a solid foundation for realistic enemy encounters and faster iteration on AI features, aligning technical delivery with business value for gameplay quality and development velocity.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.0%
Architecture80.2%
Performance75.4%
AI Usage22.0%

Skills & Technologies

Programming Languages

BlueprintC++INIJavaScriptMarkdownUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnreal Engine Map DataUnrealScript

Technical Skills

AIAI BehaviorAI Behavior TreesAI DevelopmentAI PerceptionAI ProgrammingAnimationAnimation BlueprintsAnimation SystemsAsset ManagementAudio IntegrationAudio ProgrammingBackend DevelopmentBehavior TreesBlueprint Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/1st-Team2-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

BlueprintC++Unreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptINIini

Technical Skills

AIAI Behavior TreesAI DevelopmentAI PerceptionAI ProgrammingAnimation

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