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Heckindoc

PROFILE

Heckindoc

Over three months, Sam Rogers enhanced the MegaMek/mekhq repository by delivering targeted features and resolving complex bugs to improve gameplay clarity and reliability. He consolidated maneuver and reinforcement roll reporting, streamlined scouting logic with boundary validation, and introduced rental cost tracking in the finance tab. Using Java, Git, and algorithm design, Sam refactored backend logic for maintainability, improved UI consistency, and ensured accurate scenario placement. His work addressed edge-case bugs, reduced redundancy, and supported data-driven decision-making for players. The depth of his contributions is reflected in robust code hygiene, clear commit traceability, and thoughtful alignment with both user and business needs.

Overall Statistics

Feature vs Bugs

30%Features

Repository Contributions

18Total
Bugs
7
Commits
18
Features
3
Lines of code
1,335,740
Activity Months3

Your Network

20 people

Work History

March 2026

9 Commits • 1 Features

Mar 1, 2026

Month: 2026-03. This period delivered a focused set of stability, maintainability, and UX improvements across MegaMek/mekhq, with an experimental feature introduced to improve cost visibility, followed by a simplification decision to keep reporting clean. Key progress includes bug fixes that stabilize rental and scenario logic, plus code hygiene work to support long-term velocity.

February 2026

7 Commits • 1 Features

Feb 1, 2026

February 2026 – Focused hardening of scouting reliability and board-boundary validation in MegaMek/mekhq. Implemented a bug fix for Eagles Eyes to restore negative scouting modifiers and correct TN calculations, preventing unintended increases in difficulty. Enhanced StratCon Scouting with boundary enforcement, removal of off-board scouting actions, and a streamlined coordinate verification workflow. Introduced a helper method in StratContTrackState and updated StratConRulesManager to use it, resulting in cleaner logic and reduced redundancy. These changes improve play reliability, reduce edge-case bugs, and enhance maintainability.

January 2026

2 Commits • 1 Features

Jan 1, 2026

Month: 2026-01 — In MegaMek/mekhq, delivered a focused feature enhancement to reporting and resolved key reporting bugs, driving clearer player outcomes and faster decision-making. The work aligns with business goals to improve playability and support data-driven decisions.

Activity

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Quality Metrics

Correctness92.2%
Maintainability86.6%
Architecture86.6%
Performance87.8%
AI Usage26.8%

Skills & Technologies

Programming Languages

Java

Technical Skills

GitJavaSoftware Licensingalgorithm designalgorithm optimizationback end developmentbackend developmentbug fixingfront end developmentgame developmentissue tracking

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MegaMek/mekhq

Jan 2026 Mar 2026
3 Months active

Languages Used

Java

Technical Skills

Javagame developmentGitalgorithm designbackend developmentbug fixing