
Henrique worked on the Ig-Kuro/Cowboys-e-Piratas-Jogo repository, building core gameplay systems and visual effects to enhance player experience and game scalability. Over nine months, he developed enemy AI with patrol, chase, and attack logic, implemented wave-based enemy spawning, and created modular scene management for smoother transitions. Henrique integrated advanced visual effects using Unity, Shader Graph, and C#, delivering custom shaders, particle systems, and VFX pipelines for features like water, explosions, and special abilities. His technical approach emphasized maintainability, asset integration, and cross-resolution UI reliability, resulting in a robust, visually engaging foundation for ongoing gameplay and content expansion.

November 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Implemented visual and balance improvements with water shader enhancements and enemy spawn tuning across two scenes, tracked via commit a667e7b7173ea9ff83835392925e8fbc19a57188 (VFX InGame1). No major bugs reported this month; the changes focused on delivering higher visual fidelity and improved gameplay pacing while preserving stability.
November 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Implemented visual and balance improvements with water shader enhancements and enemy spawn tuning across two scenes, tracked via commit a667e7b7173ea9ff83835392925e8fbc19a57188 (VFX InGame1). No major bugs reported this month; the changes focused on delivering higher visual fidelity and improved gameplay pacing while preserving stability.
October 2025: Focused on delivering a cohesive Visual Effects (VFX) overhaul for Ig-Kuro/Cowboys-e-Piratas-Jogo, introducing new assets and refining particle visuals to enhance player immersion and art consistency. No explicit major bugs fixed in the provided dataset; QA validated visual fidelity and gameplay feedback loops. This month’s work strengthens the game's visual language and sets up a scalable VFX workflow for future iterations.
October 2025: Focused on delivering a cohesive Visual Effects (VFX) overhaul for Ig-Kuro/Cowboys-e-Piratas-Jogo, introducing new assets and refining particle visuals to enhance player immersion and art consistency. No explicit major bugs fixed in the provided dataset; QA validated visual fidelity and gameplay feedback loops. This month’s work strengthens the game's visual language and sets up a scalable VFX workflow for future iterations.
September 2025: Delivered Visual Effects Enhancements (blood and explosions) for Ig-Kuro/Cowboys-e-Piratas-Jogo, using VFX Graphs and Shader Graphs to boost fidelity and immersion. Key commits: 51966d7e44fc6f819ad481784803c9a4f15a2c58 ('VFX's atrasados Parte1') and 3bfd74cbe725a2c77bca67b6a0cdaff1590cfbb4 ('Ajuste na sala'). No major bugs fixed this month within the provided scope. Business impact: enhanced player experience and readiness for future VFX iterations; technical impact: established a repeatable VFX pipeline and demonstrated proficiency in Unity VFX, shader graphs, and asset integration.
September 2025: Delivered Visual Effects Enhancements (blood and explosions) for Ig-Kuro/Cowboys-e-Piratas-Jogo, using VFX Graphs and Shader Graphs to boost fidelity and immersion. Key commits: 51966d7e44fc6f819ad481784803c9a4f15a2c58 ('VFX's atrasados Parte1') and 3bfd74cbe725a2c77bca67b6a0cdaff1590cfbb4 ('Ajuste na sala'). No major bugs fixed this month within the provided scope. Business impact: enhanced player experience and readiness for future VFX iterations; technical impact: established a repeatable VFX pipeline and demonstrated proficiency in Unity VFX, shader graphs, and asset integration.
August 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered Clock Ray and Gravity Grenade Visual Effects, including new materials and shader graphs, and updated the VFXTest.unity scene to enable seamless integration and validation. No critical bugs reported this month; stability maintained while expanding the VFX pipeline. This work enhances visual fidelity, improves player feedback for special abilities, and supports better gameplay readability and immersion, contributing to retention and overall game polish. Demonstrated proficiency in Unity's VFX pipeline, shader graph authoring, materials creation, and cross-functional collaboration with art/engineering teams.
August 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered Clock Ray and Gravity Grenade Visual Effects, including new materials and shader graphs, and updated the VFXTest.unity scene to enable seamless integration and validation. No critical bugs reported this month; stability maintained while expanding the VFX pipeline. This work enhances visual fidelity, improves player feedback for special abilities, and supports better gameplay readability and immersion, contributing to retention and overall game polish. Demonstrated proficiency in Unity's VFX pipeline, shader graph authoring, materials creation, and cross-functional collaboration with art/engineering teams.
June 2025 performance summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Key feature delivered was Enhanced Visual Effects (VFX) to raise visual fidelity and player immersion. The work focused on creating and refining VFX assets, including shader graphs, particle prefabs, water and smoke materials, and a shockwave system. Commits associated with this delivery include 39da56ad8c99c1181160e84f7d96bda0ea0d82f2 and 016f6202d24d06d5023ff5d12184d567aec02493, which cover asset additions and polish. Major bugs fixed: none reported within this feature scope; emphasis was on asset integration and pipeline stabilization. Overall impact: significantly enhanced visual quality, contributing to a more engaging player experience and establishing a foundation for future dynamic effects and visual polish. Technologies/skills demonstrated: shader-based VFX, particle systems, materials creation and optimization, VFX pipeline integration, and cross-functional collaboration.
June 2025 performance summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Key feature delivered was Enhanced Visual Effects (VFX) to raise visual fidelity and player immersion. The work focused on creating and refining VFX assets, including shader graphs, particle prefabs, water and smoke materials, and a shockwave system. Commits associated with this delivery include 39da56ad8c99c1181160e84f7d96bda0ea0d82f2 and 016f6202d24d06d5023ff5d12184d567aec02493, which cover asset additions and polish. Major bugs fixed: none reported within this feature scope; emphasis was on asset integration and pipeline stabilization. Overall impact: significantly enhanced visual quality, contributing to a more engaging player experience and establishing a foundation for future dynamic effects and visual polish. Technologies/skills demonstrated: shader-based VFX, particle systems, materials creation and optimization, VFX pipeline integration, and cross-functional collaboration.
May 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. This period focused on delivering core gameplay polish and scene management features to accelerate readiness for upcoming content. Key features delivered: Ship Encounter Wave Progression System and Scene Transition Animations/Scene Management. No major bugs fixed during this period. Overall impact: improved combat pacing, smoother scene navigation, and a scalable foundation for future levels. Technologies/skills demonstrated: Unity-based wave progression architecture, enemy encounter sequencing, animation controllers and clips for transitions, and robust scene management triggers, with concise, well-documented commits.
May 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. This period focused on delivering core gameplay polish and scene management features to accelerate readiness for upcoming content. Key features delivered: Ship Encounter Wave Progression System and Scene Transition Animations/Scene Management. No major bugs fixed during this period. Overall impact: improved combat pacing, smoother scene navigation, and a scalable foundation for future levels. Technologies/skills demonstrated: Unity-based wave progression architecture, enemy encounter sequencing, animation controllers and clips for transitions, and robust scene management triggers, with concise, well-documented commits.
April 2025 performance update: Strengthened core gameplay loop and UI polish to boost engagement and monetization. Delivered a wave-based enemy spawning system with an inter-wave timer, multiple spawner points, enemy death tracking, and a post-wave store for skill/health upgrades, fully integrated into Cowboy and Pirate UIs. Also shipped UI reliability improvements by fixing tooltip scaling across resolutions, cleaning up font asset fallbacks, and refreshed skill UI visuals and assets to enhance presentation and feedback.
April 2025 performance update: Strengthened core gameplay loop and UI polish to boost engagement and monetization. Delivered a wave-based enemy spawning system with an inter-wave timer, multiple spawner points, enemy death tracking, and a post-wave store for skill/health upgrades, fully integrated into Cowboy and Pirate UIs. Also shipped UI reliability improvements by fixing tooltip scaling across resolutions, cleaning up font asset fallbacks, and refreshed skill UI visuals and assets to enhance presentation and feedback.
March 2025 - Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered core gameplay features, improved AI behavior, and a comprehensive UI overhaul to enable rapid QA and iterative development. The work provides a playable Pirate/Cowboy foundation, polished user experience, and scalable UI architecture, driving early gameplay value and clearer metrics for retention and engagement. Key business value includes faster iteration cycles, higher player immersion, and a solid foundation for ongoing feature work (combat, traversal, and progression).
March 2025 - Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered core gameplay features, improved AI behavior, and a comprehensive UI overhaul to enable rapid QA and iterative development. The work provides a playable Pirate/Cowboy foundation, polished user experience, and scalable UI architecture, driving early gameplay value and clearer metrics for retention and engagement. Key business value includes faster iteration cycles, higher player immersion, and a solid foundation for ongoing feature work (combat, traversal, and progression).
February 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo focusing on the Basic Enemy AI System: navigation to players, proximity-based approach, and attack logic; includes attack logging and a limitations/intended behavior document. The change is tracked in commit a21e9deca54e8ff367f2a2915a94d2e09640a848. This marks a key step toward more challenging and maintainable AI behavior.
February 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo focusing on the Basic Enemy AI System: navigation to players, proximity-based approach, and attack logic; includes attack logging and a limitations/intended behavior document. The change is tracked in commit a21e9deca54e8ff367f2a2915a94d2e09640a848. This marks a key step toward more challenging and maintainable AI behavior.
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