EXCEEDS logo
Exceeds
huishan.s

PROFILE

Huishan.s

Over a three-month period, contributed to the Stranded_Survivors and Survival_Kit repositories by building and refining core systems for asset management, editor tooling, and physics integration. Leveraging C++, OpenGL, and ImGui, developed an asset manager to streamline asset loading and path resolution, overhauled editor UI for in-editor entity manipulation, and enhanced physics serialization for runtime configurability. Addressed bugs related to build stability, entity duplication, and collider serialization, improving reliability and maintainability. The work emphasized component-based architecture and ECS patterns, resulting in faster iteration cycles, more robust scene management, and a more maintainable codebase for ongoing game development efforts.

Overall Statistics

Feature vs Bugs

64%Features

Repository Contributions

45Total
Bugs
4
Commits
45
Features
7
Lines of code
19,803
Activity Months3

Work History

October 2025

11 Commits • 2 Features

Oct 1, 2025

Month: 2025-10 — Focused on delivering developer tooling improvements and robust physics serialization to accelerate asset workflows and runtime configurability for Survival Kit. Key outcomes include major editor enhancements, expanded physics serialization, and a critical merge-fix to collider serialization.

September 2025

20 Commits • 3 Features

Sep 1, 2025

In Sep 2025, delivered a comprehensive set of in-editor UI and engine improvements for Survival_Kit, including an ImGui-based editor UI, enhanced asset/scene management, a more robust physics/movement system, and improved scene serialization. Implemented targeted fixes to streamline the content-creation workflow and reduce runtime issues, enabling faster iteration and more reliable scene data handling across projects.

November 2024

14 Commits • 2 Features

Nov 1, 2024

November 2024 (2024-11) focused on delivering a robust asset management overhaul, enhanced in-game entity interaction, and production-readiness fixes for Stranded_Survivors. The work reduces asset management toil, improves runtime reliability, and accelerates iteration cycles by clarifying asset loading, path resolution, and input handling. Key architectural changes also provide a more maintainable foundation for future features and bug fixes.

Activity

Loading activity data...

Quality Metrics

Correctness82.0%
Maintainability82.4%
Architecture76.4%
Performance69.0%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#C++GLSLINIJSONXML

Technical Skills

3D GraphicsAsset ManagementBuild System ManagementBuild SystemsC++C++ DevelopmentCode RefactoringCollision DetectionComponent-Based ArchitectureConfiguration ManagementData ManagementData StructuresDebuggingECS ArchitectureEditor Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

singhuisimon/Survival_Kit

Sep 2025 Oct 2025
2 Months active

Languages Used

C#C++GLSLINIJSON

Technical Skills

3D GraphicsAsset ManagementC++C++ DevelopmentCode RefactoringComponent-Based Architecture

singhuisimon/Stranded_Survivors

Nov 2024 Nov 2024
1 Month active

Languages Used

C++GLSLJSONXML

Technical Skills

Asset ManagementBuild System ManagementBuild SystemsC++C++ DevelopmentCode Refactoring