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Lee Sanghun

PROFILE

Lee Sanghun

During April 2025, Hun Kim developed a data-driven content workflow for the ATE18NBC/LastNest repository, focusing on scalable game entity management. He implemented a ScriptableObject-based data model for towers, enemies, bosses, items, and skills, integrating a configurable importer that streamlines asset loading and reduces manual data entry. Leveraging C#, Unity, and JSON, Hun introduced Sheets-to-JSON tooling and enhanced UI for sheet management, improving data integration and persistence. He reorganized assets, created AreaEffect prefabs, and developed shader graphs to boost visual fidelity. His work stabilized data integrity, accelerated content creation, and improved project maintainability through targeted bug fixes and refactoring.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

16Total
Bugs
1
Commits
16
Features
3
Lines of code
18,024
Activity Months1

Your Network

4 people

Work History

April 2025

16 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for ATE18NBC/LastNest focused on delivering a data-driven content workflow, strengthening the data importer pipeline, and enhancing visuals, while stabilizing data integrity and facilitating content creation at scale. Key outcomes include a ScriptableObject-based data model for core game entities (towers, enemies, bosses, items, skills) with import integration and asset loading optimizations; a Sheets-to-JSON tooling and configurable importer, accompanied by UI enhancements for sheet management and config persistence; asset organization improvements including AreaEffect prefabs and shader graphs/materials to boost visual fidelity and maintainability; and targeted bug fixes to ensure immediate GSI updates and cleanup of invalid JSON data, improving data reliability and developer experience.

Activity

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Quality Metrics

Correctness90.0%
Maintainability87.6%
Architecture84.4%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLJSONShaderLabUnityScriptYAML

Technical Skills

Asset ManagementCSV ParsingConfiguration ManagementData ConfigurationData Import/ExportData IntegrationData ManagementEditor ScriptingFile ManagementGame DevelopmentGoogle Sheets API IntegrationJSON ParsingJSON SerializationMaterial CreationPrefab Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ATE18NBC/LastNest

Apr 2025 Apr 2025
1 Month active

Languages Used

C#HLSLJSONShaderLabUnityScriptYAML

Technical Skills

Asset ManagementCSV ParsingConfiguration ManagementData ConfigurationData Import/ExportData Integration

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