
During a two-month period, Skaxogus worked on the ATE18NBC/LastNest repository, focusing on asset integration, data configuration, and game balancing using Unity and C#. They expanded the asset library with new visuals for dragons, towers, and effects, supporting upcoming gameplay and UI features. Skaxogus configured Unity Analytics and cloud services to enable telemetry and backend readiness, laying the groundwork for data-driven development. Their work included multiple balance passes, adjusting enemy and tower stats, energy economy, and stage progression to refine difficulty and player experience. The approach emphasized maintainable data management and repeatable deployments, demonstrating depth in configuration management.

May 2025: Delivered a Global Game Balance Update for ATE18NBC/LastNest to optimize difficulty curves and player experience. The update touched enemy stats (health, attack, speed), boss/elite tuning, tower statistics, energy economy, and stage data generation parameters, enabling a more balanced and engaging progression.
May 2025: Delivered a Global Game Balance Update for ATE18NBC/LastNest to optimize difficulty curves and player experience. The update touched enemy stats (health, attack, speed), boss/elite tuning, tower statistics, energy economy, and stage data generation parameters, enabling a more balanced and engaging progression.
Concise monthly summary for 2025-04 covering key accomplishments, major fixes, impact, and technology demonstratons in ATE18NBC/LastNest. Focus on delivering business value, scalable backend, and polished visuals for upcoming features.
Concise monthly summary for 2025-04 covering key accomplishments, major fixes, impact, and technology demonstratons in ATE18NBC/LastNest. Focus on delivering business value, scalable backend, and polished visuals for upcoming features.
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