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Ian Bellomy

PROFILE

Ian Bellomy

Ian Bellomy focused on improving data accuracy and integrity within the MegaMek/megamek repository, delivering targeted bug fixes that aligned in-game unit data with official specifications. Over four months, Ian used Java and MekScript to correct metadata, weapon loadouts, and balance values, ensuring consistency with sources like RS 3145 and the Master Unit List. His work included validating and synchronizing engine designations, updating battle values for fair gameplay, and maintaining cross-module data consistency. By leveraging strong version control and data management practices, Ian provided low-risk, traceable patches that enhanced gameplay balance, reduced support issues, and supported a more reliable modding ecosystem.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

5Total
Bugs
4
Commits
5
Features
0
Lines of code
14
Activity Months4

Work History

December 2025

1 Commits

Dec 1, 2025

December 2025 Monthly Summary – MegaMek/megamek: Delivered a targeted data accuracy fix to improve gameplay balance and pricing integrity. Corrected the battle value (BV) for Clan BA SRM 3 from 21 to 30, ensuring alignment with intended rules and preventing mispricing in battles. The change was implemented via commit af4b7bfcc79dc74c52aea3d944bf6444d1e8fe00 and validated against the balance computations that drive pricing and in-game fairness. Impact includes improved balance integrity, more reliable pricing in battles, and increased user trust; this work supports a more predictable game economy and competitive experience. Technologies/skills demonstrated: data-driven balancing, BV computation, version control, patch validation, and cross-module data consistency.

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary for MegaMek/megamek focusing on data accuracy and stability improvements. Delivered a targeted metadata fix to ensure Kuma 3 Mech Engine Designation reflects Clan designation, eliminating an erroneous '(IS)' label.

March 2025

2 Commits

Mar 1, 2025

March 2025 MegaMek/megamek monthly summary: Implemented essential unit-data corrections to align with official specifications, enhancing accuracy and consistency with the Master Unit List. Key changes include updating the Mackie MSK-6S introduction era from 2439 to 2443 and correcting the Stalker STK-8S.mtf weapon loadout (ISERMediumLasers placement and ISHeavyGauss ammo). These changes were tracked across two commits and ensure in-game data mirrors official sources, improving balance integrity and mod compatibility. The work reduces future drift and provides a reliable patch history for audits and future updates.

January 2025

1 Commits

Jan 1, 2025

January 2025: Data integrity and accuracy improvements for MegaMek/megamek. Delivered a targeted fix to align Tomahawk II (Prime) heat sink specifications with RS 3145 unabridged data, correcting the heat sink count from 16 to 17 in Tomahawk II (Prime).mtf to ensure accurate unit heat dissipation in game data. Implemented via a single, traceable commit in the MegaMek/megamek repository.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DataJavaMekScriptN/Atext

Technical Skills

Data ManagementGame Data ManagementGame DevelopmentJavagame data managementgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MegaMek/megamek

Jan 2025 Dec 2025
4 Months active

Languages Used

DataN/AtextMekScriptJava

Technical Skills

Game Data ManagementData Managementgame data managementGame DevelopmentJavagame development

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