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Kuro

PROFILE

Kuro

Iago Santos developed core gameplay systems and visual assets for the Ig-Kuro/Cowboys-e-Piratas-Jogo repository, focusing on scalable Unity scene architecture, asset pipelines, and interactive features. Over ten months, he delivered 38 features and resolved 9 bugs, integrating 3D modeling, animation, and AI navigation to enhance player immersion and iteration speed. His work included NavMesh-based AI, dynamic environment assets, and UI/UX localization, leveraging C#, Unity, and ShaderLab. By optimizing rendering pipelines, asset management, and scene organization, Iago improved performance, maintainability, and cross-team collaboration, resulting in a robust, visually polished game foundation that supports rapid content expansion and reliable releases.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

105Total
Bugs
9
Commits
105
Features
38
Lines of code
1,716,205
Activity Months10

Work History

December 2025

2 Commits • 1 Features

Dec 1, 2025

Month: 2025-12 — concise monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. Focused on delivering visual polish and asset efficiency through Portal Visuals Enhancement. Key feature delivered: portal visuals with materials and prefab configurations to enhance fidelity; added a new visual effect material and updated existing materials. No major bugs fixed are reported in the provided data for this period. Overall impact: higher visual polish, improved asset reuse, and faster iteration on visuals, contributing to a more engaging user experience and smoother art-to-engine handoffs. Technologies/skills demonstrated: Unity 3D visuals, materials/shaders, prefab workflows, asset pipeline optimization, and cross-functional collaboration with art/engine teams. Business value: enhanced player immersion, better first impressions, and reduced time-to-tune visuals for future releases.

November 2025

11 Commits • 3 Features

Nov 1, 2025

November 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. Focused on AI/navigation improvements, visual fidelity upgrades, and scene/rendering optimizations that collectively enhance gameplay, stability, and maintainability. Implemented NavMesh across terrain and prefabs, introduced a new 3D tentacle model, upgraded trees/vegetation, lighting, materials, and textures, and reorganized scene assets to improve performance and future scalability. No explicit bug-fix tickets were logged this month; improvements addressed stability and performance through optimization and refactoring.

October 2025

19 Commits • 7 Features

Oct 1, 2025

October 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Delivered a broad set of environment, asset, UI, and performance improvements across the Cowboy and NinjaCenario scenes, with targeted fixes that enhance world-building, player experience, and maintainability. Key outcomes include asset standardization, scalable world layout changes, and measurable FPS/visual balance through LOD and material updates, alongside refined collision boundaries and smoother scene transitions.

September 2025

15 Commits • 5 Features

Sep 1, 2025

September 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. This period focused on delivering core Western-themed level content, expanding enemy variety, strengthening physics interactions, and improving scene management and asset maintainability. Key outcomes include a livelier game world, more robust interactions, and a scalable workflow that reduces asset referencing issues and accelerates future iterations. Business value: faster level iteration, higher player immersion, and more maintainable codebase.

August 2025

3 Commits • 2 Features

Aug 1, 2025

Monthly summary for 2025-08 (Ig-Kuro/Cowboys-e-Piratas-Jogo): Delivered two core asset updates to expand gameplay realism and new environments. Viking Animation Set adds attack, stun, and walk cycles, enabling richer combat motion. Cowboy Terrain Environment Asset provides the initial cowboy-themed terrain model and metadata to enable a new environment area. No major bugs fixed in this period based on available data. Overall impact: enhances player immersion, supports future content expansion, and strengthens the asset pipeline and release readiness. Technologies and skills demonstrated include 3D animation integration, terrain/model asset management, and robust commit traceability across assets and environments.

June 2025

24 Commits • 10 Features

Jun 1, 2025

June 2025 — Delivered major visual, UI, and asset pipeline improvements for Cowboys-e-Piratas-Jogo, driving enhanced player experience, broader accessibility, and more reliable release processes. The work spans visuals, localization, asset pipelines, and gameplay polish, with targeted fixes to critical gameplay surfaces and robust build workflows.

May 2025

8 Commits • 4 Features

May 1, 2025

May 2025 highlights: Implemented NavMesh-based AI navigation, introduced new visual assets and prefab/material updates, overhauled the rendering pipeline and asset management for visuals and performance, and refined scene layout for optimization and visibility control. While no standalone bug-fix items were explicitly recorded, pre-build stabilization and small scene tweaks were completed to improve build reliability and runtime performance. Overall, the work enhances gameplay viability, asset iteration speed, and rendering efficiency, supporting faster delivery of features and a more engaging player experience.

April 2025

5 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for Ig-Kuro/Cowboys-e-Piratas-Jogo. Delivered two major features enhancing ship visuals and interior assets, with improvements to scene layout and asset integration. Key work includes a ship environment visual upgrade with new assets and a reorganized scene, plus the addition of interior props and models with updated import settings. No major bugs reported this month. These efforts strengthen the asset pipeline, improve player immersion, and enable faster iteration for future features.

March 2025

15 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for Ig-Kuro/Cowboys-e-Piratas-Jogo: Key features delivered, major bugs fixed, impact, and technologies demonstrated. The work focused on establishing a solid visual and interactive foundation for Cowboys-e-Piratas-Jogo, including environment asset expansion, scene groundwork, UI/UX refinements, and build/export reliability.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 (Ig-Kuro/Cowboys-e-Piratas-Jogo) delivered foundational Unity development assets to enable rapid iteration and scalable gameplay work.

Activity

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Quality Metrics

Correctness86.4%
Maintainability85.0%
Architecture83.0%
Performance80.8%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity Asset FilesUnity C#Unity MetaUnity PrefabUnity SceneUnity ShaderLab

Technical Skills

3D Animation3D Modeling3D Modeling Integration3D modelingAI navigationAnimationAsset CreationAsset IntegrationAsset ManagementAsset OptimizationAsset PlacementCamera ControlEnemy BalancingFile OrganizationGame Asset Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Ig-Kuro/Cowboys-e-Piratas-Jogo

Feb 2025 Dec 2025
10 Months active

Languages Used

C#UnityUnity AssetUnity MetaUnity PrefabYAMLUnity Asset FilesUnity Scene

Technical Skills

3D Modeling IntegrationGame DevelopmentInput SystemLevel DesignProject SetupRender Pipeline Configuration

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